I’m having a gentle Saturday, and in between watching films and Lady M trying to get one hundred percent on Peggle2 (not necessarily at the same time), I’ve been finalising the maps for our Monday night Dungeons and Dragons games. The structure that the players have been exploring in search of the plot macguffin was built by ancient giants – so to reflect the scale of the previous inhabitants has meant building a series of maps on an appropriately huge size.
Maps built for medium (human)-sized inhabitants will usually be depicted with five to ten foot wide corridors in enclosed castle or dungeon environments – and I use a grid on the maps scaled at 70 pixels equalling five foot. The original builders of the temple/observatory that the adventurers are exploring averaged about eighteen foot in height, so I’m scaling to around four times the normal corridor, room and door sizes.
Now, I’ve been using a mixture of published and original material, so at least I’ve not been going at this totally blind, but to present the maps through the Roll20 interface I’ve had to manually recreate and edit them on an individual basis. I could have copied and pasted them from the Acrobat documents to save time, but they would have been monochrome and limited in presentation. By recreating them I’ve had a free hand to expand the scope, content and re-usability of those resources.
But I have to admit, there have been more than a few moments where it’s felt a bit of a faff. The reward comes in the player reactions and comments as we’ve been playing over the last seven months or so. I think, from the rate we’re going through the adventure that there’s probably another month or so, at most. After that? Who knows. I know the next big adventure block that I’m adapting, but I do need to bridge from this extravaganza to that – so there’s some original content I’ll need to write.
I’m looking forward to it.