A Day Off

I’ve found of late, especially with trying to keep a balance between library and writing work, that I’ve adopted a strained attitude towards downtime. I actually feel guilty for taking time off to just goof around. Even worse, if I have a non-productive day where I’ve been intending to work, I will beat myself up over it – and at times when I’m feeling low, this just pushes me further down the spiral.

So today I made a conscious decision to do nothing. My conscious decision was that achieving nothing would actually be a measure of success. The only things I would do would be putting out the laundry, doing the washing up and getting some groceries. Instead, after a bit of a lie in, I have played some Assassins Creed: Unity, read most of a book and finished off a scene from the novel that I’ve been stalled on for a few weeks. Alright, technically this last element is work, but it arose spontaneously, inspired by a major plot twist that I came up with a couple of weeks ago, so it really was writing for pleasure.

Tomorrow, I have a number of things that I’ve set myself as goals to force my getting out of bed. At least one of those is writing up Monday’s game session…


There are certain things that the characters in our Monday night are good at, and sometimes there are things that the players are good at. If we’re really lucky, these two things overlap for fun and shenanigans.

This is particularly important when you consider the typical roleplay game session as a collaborative exercise in tactical teamwork. The players are working together to overcome the forces arrayed against them by their kind and benevolent GM (coincidentally this is the tag that now adorns all my dice rolls and chat channel whispers in Roll20).

It should come as no surprise then to hear that most of my players have certain blindspots about some of their abilities. Kurtis the Thief’s player keeps forgetting he didn’t put many skill points into Climb, so keeps failing to climb low walls. Other players forget they aren’t warrior classed characters and send their wizards and bards into hand to hand combat.

And then we have the cleric’s player, who has forgotten so often in the face of undead that her character is uniquely equipped to repel them that we have created #TurnUndead as a running joke in the chat channel.

It’s the little things that amuse this GM