There are certain things that the characters in our Monday night are good at, and sometimes there are things that the players are good at. If we’re really lucky, these two things overlap for fun and shenanigans.
This is particularly important when you consider the typical roleplay game session as a collaborative exercise in tactical teamwork. The players are working together to overcome the forces arrayed against them by their kind and benevolent GM (coincidentally this is the tag that now adorns all my dice rolls and chat channel whispers in Roll20).
It should come as no surprise then to hear that most of my players have certain blindspots about some of their abilities. Kurtis the Thief’s player keeps forgetting he didn’t put many skill points into Climb, so keeps failing to climb low walls. Other players forget they aren’t warrior classed characters and send their wizards and bards into hand to hand combat.
And then we have the cleric’s player, who has forgotten so often in the face of undead that her character is uniquely equipped to repel them that we have created #TurnUndead as a running joke in the chat channel.
It’s the little things that amuse this GM