Well, that went well I thought. Four potential players of the six were able to attend, so we took over a corner of the coffee house and I produced stacks of paper, pens and a Deadpool mask full of dice to begin the process of creating characters from scratch.
Everyone there had played some form of Dungeons & Dragons before, but crucially none of them had played version 3.5 except Lady M; and it had been a couple of years for her too. It quickly became an exercise in shuffling books and dice, with some picking up concepts more quickly than others. Some had a basic concept in mind already, while Lady M let the dice decide her concept for her.
For me, it was a useful exercise in gauging how things were likely to play out. Who was clued up on searching out information, and who was intimidated by the walls of text? Who was looking for the highest combat modifiers and who was thinking how their rolled statistics would inform their roleplay choices?
Over the couple of hours we’d set aside, the first four characters began to take shape. An elven sorcerer, a dwarven cleric, a human ranger (loosely based on Merida from Brave) and a half-orc monk took on substance as skills were chosen and feats debated. With that development began the formation of rudimentary battle plans as each person took onboard a clearer mental image of their characters’ strengths, weaknesses, aptitudes and interests.
There are two more people confirmed as wanting to play, and another potential player from my Monday group who only lives down the road. If he joins, he’ll have the clearest understanding of how I GM games from the off. Lady M and Charleesi have played a couple of short games, while Lady P and the others have only heard stories or read the blog entries here.
The buzz is quite different from that around the Roll20 screen on Mondays – the mix of personalities is younger and less scarred by enduring my GMing than the grizzled veterans I’m writing about in the Wartorn campaign. In addition, this (probably) Sunday group has an even mix of genders, so I’m expecting some different approaches to the game than the usual testosterone-driven games that I’ve typically had over the years. I’m really looking forward to it.