Just One More Go

wpid-wp-1441220252426.jpegI don’t know. Have any of you ever had that experience of trying to play a game and just running out of time because the real world has other ideas? I’ve got one of those situations at the moment in Assassin’s Creed Syndicate.

Most of the time when I play open world games like this, I’m able to just dip in and out – and I often get so distracted by the sheer wealth of options that I never end up actually finishing anything. With this game I’ve been actively pushing through the story instead. Admittedly, this is because I’ve completed pretty much every side quest and found every collectible item so there’s admittedly not much else to do on the map. More pressingly it’s also because I have Fallout 4 and FarCry Primal sitting next to my console, glinting prettily and waving to my jackdaw instincts.

acsyndThis week’s irritation has been trying to complete the finale of a series of missions that bring you to Buckingham Palace during a grand ball – having run through a series of challenges to obtain disguises, a carriage, invitations and the location of building plans. Normally I’ve been able to rampage through missions within ten to twenty minutes or so, depending on the complexity of the victory conditions and how interested in all the pretty graphics I’m feeling. The missions typically require you to play one or the other of the twin protagonists, but this one that vexes me is telling the story of a joint mission where each sibling is doing alternating parts of the sequence.

So, it’s already more complicated in structure – but it’s also proving to take longer than expected – and life keeps intruding. If it’s not meal cooking times, it’s people phoning halfway through. If it’s not guests arriving, it’s the need to head out to work. I know, I know – first world problems. Compared to the crises and problems we’ve been dealing with this year though, it’s moderately luxurious to be only worrying about completing a section of a game.

Oh well. I’ll have another crack at it tomorrow. At least I know how to crack the early parts of the mission with maximum style and minimum surprise now…