Last month I was locked in to Skyrim as game of choice. I haven’t completed the game by any stretch when talking about the DLC options, but I think I reached saturation levels recently.
That’s why I took advantage of a recent sale and bought Mass Effect: Andromeda. I have to admit I didn’t buy it when it came out for two reasons. Firstly it was bloody expensive. Secondly my news feeds were full of muttering about animation glitches and lackluster reviews.
This sale brought it down to half price for one of the digital deluxe editions, so I thought it would be rude not to now, especially when there had been ample opportunities for patching updates.
We also found a gift card that Lady M had got from work, so we picked out a couple of games for her – one of which was Steep (and it’s Season Pass) – a snow sports game with more than few nods towards her favourite game series: SSX.
As I am currently working a bit closer to home this month, I’m often back before she is, so I’m grabbing an hour or so of Andromeda a day. Then after we’ve eaten and caught up on some shows, it’s Lady M’s turn to create some virtual havoc of her own.
So – Mass Effect is… Rather appealing actually. I’ve described it to a couple of people as space opera with heart – not just for the usual Bioware diverse dating options for characters – but for its themes of family, loyalty, and building a future. This (so far) is in stark contrast to the original stories with had an almost Lovecraftian horrors to the struggles of the characters against literally monolithic and uncaring alien entities intent on consuming whole species without care for the individual.
In this iteration there’s more of a Wild West feel of building from the rubble of shattered dreams and the formation of new chances. Yes there are uncaring lyrics aggressive alien machines and a mystery of godlike technologies to unravel, and all new alien races adjusting to your arrival on the scene. At every turn you are reminded that humanity is the invader here and it’s your choice as to how you take things from there.
And that appeals to me – along with the hugely open world maps that are, frankly, gorgeous and full of things to discover.
Yes, there are elements that bug me: not all scene animations are skippable, but enough are to not be too much of an issue. In addition, unlike many games, it’s not possible to boost past dialogue to get tot the decision points. I read a lot faster than the characters talk, and so while it’s a minor gripe it has got me sometimes tapping my fingers and willing the characters to just hurry up – oh and some of the idling animations while characters talk are a bit limited and don’t seem always suited to where they are and what they’re doing. It’s small things that generally I can handwave, except when I can’t.
Steep, by contrast, caters to Lady M’s adrenaline junkie side with snowboarding, skiing, wingsuits, sleds, and more all available for her to use to throw herself down virtual mountain tops. It’s an unforgiving game with some truly unpleasant sound effects and ragdoll animations when her avatar hits the ground/snow/rocks/trees/buildings at speed, awkward angles, or both.
But visually it’s a feast, and when she overcomes the urge to rage-quit the skill challenge has her gripped and determined to win.
Which frees me up to write more. Because I’m not too proud to distract her when a story is rattling in my skull…
So yay, gaming wins all round at our place.