The Importance of Preparation

I spend a lot of time, even if only inside my own head sometimes, preparing material for my tabletop game. Sometimes its thinking of names, or external events for the players to react to. For the most part I’ve tended to think on a mechanic level of what rules to brush up on, or the best tactics to pose a suitable challenge during the game.

What I’d only ever really fleetingly touched on before, however, was open up some of that preparation to the players. In particular, I’m thinking about the bonds and history between them. I’ve never been one for the trope of “you’ve all met down the pub and a mysterious stranger offers you a job” but it has tended to be brief discussions during character creation.

That’s easier to do with everyone around the table than remotely of course, which is why I welcomed Mre B’s suggestion for a formal session zero to kick off the new group. It wasn’t a concept I’d ever encountered before, but a quick read through suggestions online and through a comprehensive guide sheet that they pulled together firmed up the belief that it was a good idea.

I’ll be putting together a page under the Gaming section based on the document Mre B composed. Essentially though the session is not just one of working out links and shared history between characters, but also of ensuring respect at a player level to settle the ground rules of play and engagement.

I’m paraphrasing and simplifying wildly for the sake of brevity here, but it was extremely useful as we had a number of people who didn’t know each other that well, and who were also relative newcomers to tabletop gaming. No other game I’ve run has had quite that combination.

It sparked, and has continued to spark, a wealth of role-playing material and plot hooks, and laid the foundations for one of the most fun and diverse groups I’ve DM’d for in quite some time.

Generosity

Lady B has been secretly assembling a range of gifts to distribute among the DDC – literally, as she has a 3D printer. Today a care package arrived.

Our friends know us so well

Both Lady M and I received a prison for misbehaving dice, a pedestal for favoured dice, and a nameplate. The vox also contained a dice-rolling tray, an Eberron DM shield, a card game, and a glass bottle with four red dice in it, representing a potion of healing. Our geekery levels just jumped significantly.

We really are very lucky, and its been a lovely bonus as we head into the weekend.