DDC Traps and Tribulations

I was just going back over my notes from the last couple of sessions and admiring how the group has both started to cohere and to realise that they are still learning the ropes, so to speak.

Delving down into damp lower levels was at least a break from the winter snows that had begun to fall in the morning.  The first chamber was marked by a series of statues of ancient deities of sky, earth, and stone and Wall paintings of both Dhakaani (ancient goblin) pastoral scenes and of the passage of their souls to the afterlife of Dolhurr.

There were also four human skeletons in the chamber, each missing their hands in what looked like executions. The heavy doors leading further were sealed with chains and a massive lock. Runes in Abyssal were written on the seal praising the Dragon Below. With little else to go on, a mixture of lock picking and brute force soon saw the way open.

The noise attracted the reanimated skeletons of the goblin guards, but this time the group was able to despatch them quickly with only one minor hiccup. This came when the Dragonborn Kerne chose to breath poison on the skeletons, only to find that they were immune.

The weapons of the guards were made of byeshk metal, a rare ore that made weapons capable of driving off creatures from Xoriat and so these were quickly distributed among the group, just in case. A quiver of magical arrows was also found, and the shafts of bone and obsidian were divided up among the archers in the group.

This just left a strange lever that didn’t seem to have any noticeable effect despite resistance when pulled and some doors that opened up into a wide hallway with more skeletons near the far end against one of the walls.

In their eagerness to investigate, two of the group set off a swinging spiked bar that swept across the hall before resetting. Being hit by it didn’t kill them, but did make them realise what had broken the bodies they found themselves scattered among.

Yikes

There then followed a period of searching for the trigger and how to circumvent setting the trap off again that led to a series of assisted acrobatic and athletic maneuvers to cross the hallway to relative safety, where the group huddled up against the opposite door to catch their breath and mend their wounds.

Things learned: poisoning undead rarely works, the effects of levers aren’t always obvious, and always check for traps in entry corridors.

Who knows what discoveries they’ll make this week?

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