After various reschedules for health and work we managed to get our pirate-themed D&D session going this evening. This is the one I play in as opposed to the one I GM.
I was a bit nervous about my tech being up to it given hiccups last time but I managed to balance the various loads across a couple of laptops and my phone and all was well.
To recap: my lizardfolk cleric of the grave had searched out civilization after his tribe was killed by undead creatures. Haunted by the sights he’d seen and the spirits that surround him, he adopted a motley crew of adventurers during an ambush in a bar. He sees them as like hatchlings that need protecting due to their lack of scales and teeth, but also as potential warriors to stem the rise of undead on the islands.
His method of ensuring that the dead do not rise again is typically lizardfolk in its pragmatism: the dead do not rise from the cooking pot. A reputation for butchering the corpses for the fallen has already begun to spread, although not necessarily in understanding of why. At the same time his soups, stews, and calamari dishes are admired for their exquisite tastes. Just be wary of the cold cuts platter.
The group were sent by one of the leaders of the port community to investigate the disappearance of one of the tribal leaders. It was an investigation that found signs of struggle leading to a bolthole and tunnels beneath the town guarded by clockwork soldiers. The group avoided these and closed in on a group of thugs led by a Knight who had trapped the mouse-folk leader. This was where the session began.
As is ever the case, combat takes a lot longer to process through than other activities in the game, but the group was successful in joining the mechanical guards present in saving the council member. Richly rewarded, they were also treated to food and drink, and advised that they would be called on to track down the remaining “Pieces of Eight” to match the one already in their possession from a previous adventure.
The Pieces were the remains of a seal that had contained a dark evil making the dead rise and darkness spread across the islands. The reason that the group had been unable to get any work was partly down to the superstitious nature of the pirates around them and partly because the Council had forbade anyone to give them work while they could be assessed for the job before them.
A day of relaxation by the docks while they waited for the Council to meet was cut short by an ambush by compatriots of the thugs they had defeated earlier. Heslik spent most of the battle either healing his companions or trading crossbow shots with an inept thug whose bolts bounced off Heslik’s tough scales. Heslik felt obliged to show him how to shoot properly in his return fire. There may have been some sarcastic comments across the battlefield: “No fleshling! Not like that! Like this! There! See? Try again, you can do it!”
The battle was won, treasure was looted, a warning left on the bodies. Time for the group to rest up.