A good game this week, less roleplay and more rollplay in as much as it was dominated by a fight scene on the platform of a sky dock some sixty foot up in the air.
Sometimes you just need a simple combat session to contrast with the soul searching and verbosity of the story, and if nothing else this evening was a good illustration of how time slows down. The whole three hour game covered about thirty seconds of an extended brawl and a rapid flight up into the clouds to escape incoming reinforcements.
And that’s where we’ll pick up next week, on a flying ship powered by an elemental, up in the clouds.
What’s the worst that could happen?