I love games that provide at least the illusion of decisions and consequences, where a choice in how yourselves a problem has dialogue or cutscene changed or a lasting effect on gameplay or final endings. Who do you save in the first Mass Effect? Do you shoot Wrex? Or do you complete a game in pacifist mode or genocide mode?
I was playing the Seige of Paris DLC for Assassins Creed Ragnarok and chose the harder fight option of sparing the King’s life. I got a rare achievement called Doing The Right Thing, and a number of nuanced responses in cut scenes from different characters that implied other political outcomes and developments.
That’s what got me reflecting that by and large I tend to choose the more moral and ethical options when gameplay offers the choice. Partly because most games version of being evil is just closing crass dialogue options or being a jerk.
I have to say that the decisions are in line with my personal ethics and morality rather than necessarily being traditional apple pie and vanilla goodness; and so may drift according to a given games ruleset. I suppose the ultimate decider tends to be that I don’t like being rude.
If I can help or be kind in a game, that tends to be the option I take, unless a little cruelty leads to a better result for people/realms/kingdoms/civilisations…
Hmmm.