Sunday’s game saw the group on the road in a freshly-bought cart, using dinosaurs as mounts. After an extended journey in the lap of luxury, the minor aches and problems of living rough called for some creative thinking.
First and foremost among that was provisioning, but that was mostly solved with some creative use of the “Create Food and Water” spell, seasoned magically with the aid of a wonderous pouch that magically generates spices and seasonings.
It did lead to the coining of the phrase “holy tofu” to describe the divinely supplied foodstuffs…
Then the practicalities of setting watches meant some opportunities arose both for pranks and some world building.
Late night travellers included one of the steam-driven constructs hauling a merchant caravan owned by goblins, and a cheery wave saw them pass by the camp with no problems. That said, the first evening they were still within settled farmlands rather than the wilds. Travelling further took them past an old battlefield, and into true wilderness.
That’s when the gnoll raiders sprang their trap, and we ended on that cliffhanger.