Wednesday Game

It’s been a hectic week but we did get the Wednesday Librarian game in – picking up from where we left them in a grimy hole in the wall bar with their new friends.

The gang didn’t have a name or anything like that, but drinks were consumed before they headed off out. The two kenku accompanying them were a great source of interest as the players worked out how to communicate with creatures who could only mimic other sounds.

They did at least confirm that the apprentices they were looking for worked in The Mortuary which was next door. There seemed to be some mirth around this that wasn’t explained. Half the party were by now drunk – specifically those specialising in lock picking – and so attempts to gain entry took a little longer. This provided a great deal of entertainment for the locals, who seemed unconcerned by all this activity.

Eventually, by various means, they broke in to the locked up building to find that it was in fact a book depository full of jumbled shelves and stacks of old newspapers. A cursed book of tongue twisters left Xander the artificer literally tongue tied until Wilhem lifted the enchantment. It was carefully stowed away as the group found a trapdoor.

This in turn led to a deeper cellar carved into the bedrock that featured a wide set of magical runes, the two apprentices, and the animated objects that they had just been about to make fight. On spotting the group, they directed their creations to attack and tried to make a run for it. The potted shrub was slow but moved to block the group, while the broom flew quickly and aggressively.

And that was the cliffhanger we ended on.

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