HeroForge – DDC NPCs

There’s a definite buzz to creating visual representations of the various NPCs (non-player characters) that make an impact on the group in our game. This is even more important given how roleplay-heavy the last few sessions have been, and I’m pleased that these two miscreants have had some time to shine recently. As with last week’s notables, there’s one each from the village of Flower Town and the werewolf lair of Enna’s Seam.

So without further ado meet Banto Forkbeard – de facto leader of the werewolves reclaimed by Karkanna. If he isn’t their leader, he’s at least the most equal of the leaders they don’t have. An ex-guard sergeant at the Hold, his tattered uniform is worn as a point of pride. He is now primed to receive the signal to lead the wolves to rally at the Hold for the final push and engage the duergar forces

Next to him is Kellentan di Sivis – a gnome representative of the Dragonmarked House of Scribes. His message station in Flower Town used to be mostly geared towards news of merchant caravans and prices in nearby cities, but this ambitious gnome sees an opportunity in supporting the returning Heir in his fight to reclaim the Hold. He now helps with communication and logistics in return for favours for his House to come.

The tokens can be used on virtual tabletops – and as with any of these images, please feel free to grab copies for your own games – I’m starting to share the characters on HeroForge, so I’ll do a master list of the entries covered so far in due course.

DDC – Draconic Prophecies 9

It’s all getting a bit epic and legendary in the Sunday game – with archetypal titles being bestowed and dragons arriving to overshadow the events. Everyone’s having great fun, even if they’re occasionally having to stop to pick their jaws up off the ground.

The Doom of Kelliklik approaches as the Heir decides his fate. A nod and bow and the Redeemed shall not fly alone. The Watcher’s Dream of Dragons shall be met with fire and teeth and claw.

The Draconic Prophecies – Scale 200 verse 1-3

The battle of Flower Town resulted in Thorin stating his claim to the throne and willingness to fight for his people, and Caeluma persuading the dragon Kelliklik to fight and fly alongside him. The Watcher’s Dream of Dragons remains to be revealed, but so far, each mention of a Watcher’s dream has alluded to the Beholder’s nightmares retaining form and flesh upon his awakening

In defiance of Winter’s Madness the sundered clan will fight. Unity and compromise found where death and hatred bloomed. What new dawn comes after the fight? Rebirth.

The Draconic Prophecies – Scale 200 verse2 4-6

The greatest portion of the two halves of Clan Amberhammer have agreed to work together, brought in by the DDC. How will it all end up? Well it ended with a grand route of the duergar and the daelkyr-aligned forces, and a ritual to cleanse the lands of lycanthropy. There were even some trade deals done with House Sivis for their aid.

The Heir. The Redeemed. The Scribe. All these roles now revealed. Two more ascend. The Quiet, and The Hunter step up and join their gaze to witness Fate.

The Draconic Prophecies – Scale 201 verses 1-6

Everyone in the DDC is being referred to with Archetypal labels. So far we have Thorin as the Heir. Caeluma is the Redeemed. Kerne is the Scribe. During the final battle for the Hold, Arwan was hailed as the Hunter as he struck down foe after foe in swift succession. Valenia took the title of The Quiet both for her stealth, and for an interpretation of ‘Quiet’ meaning ‘Death’ as she struck the final blow on the beholder.

DDC – Fluffy and Snuffles

I was exhausted yesterday so completely forgot to do the writeup after our session – but what a game it was! We picked up from last week with the group split across three locations as they negotiated and bargained with various groups of survivors to band together under Thorin’s banner to retake the Hold.

At Flower Town, conversations began about the practicalities of how to gather people together at the right time and in the right place. There was a rapid realisation that the DDC hadn’t considered how to keep in touch – but fortunately a representative of House Sivis was among the refugees and through the power of their Dragonmark they were able to get a Sending to Caeluma.

For their part, Caeluma and Karkanna had arranged that when given a signal, the werewolves would assemble near the Hold. Caeluma got to know the spokesman of the wolves so that they could use a Sending to likewise signal to them when it was time. Hearing from the rest of the group, Caeluma decided to make their way to Flower Town, while Karkanna returned to the shrine.

Kerne continued their research into a cure for lycanthropy following the sharing of a hag’s recipe by Faye. Taken as written there was a high cost to assemble the ingredients per dose, but Kerne reasoned that if they could interpret some of the more obscure terms, they may be able to reduce the costs by sourcing things that might be known under more familiar names. When Karkanna returned alone, Kerne feared the worst and challenged her. A tense and sassy exchange left a silence between them as Karkanna turned to feeding her child, and the werewolves present enforced a distance between them.

Caeluma was able to swiftly fly to Flower Town and surprised everyone by dropping out of the sky into Thorin’s lap while everyone was sat round celebrating. Under the cover of flirting, they updated Thorin on the plans, but as light was fading the group decided to accept the refugee’s offer of roofs for the night. The group was put up by several families in homes around the main square.

Kerne and Karkanna resumed talking as Kerne wanted to ease the tension but also share the discovery they had made. The high cost was pitted against the saving of lives – but when Kerne asserted that if need be it could be only given to those who wanted the cure, Karkanna made an empassioned speech about the corrosive and corrupting nature of the lycanthrope curse. She did not want the curse. She definitely didn’t want her child to bear it. Kerne asked if the Clan could afford it, and Karkanna said that even if she wanted to give Kerne all the money right now, she couldn’t as she didn’t have the key to the Vault – that was in Thorin’s hands. Karkanna said that Thorin was the rightful heir now. He had the skills and aptitudes. He had the support and willingness to sacrifice himself. Karkanna was, now and always, the monster in the dark and would protect and avenge from the shadows. The evening night drew in with a rapprochment and gentle acknowledgement of the fight and struggle to come, and as the temperature fell, Kerne and Karkanna retired to Karkanna’s tent.

The rest of the DDC were rudely awoken in the night by a gout of flame and the screamed challenge of the red dragon Killiklik. Accompanied by the Dragon Blessed called Sigrund, a challenge to the Heir and his companions was issued to test their worthiness against the Draconic Prophecies surrounding this event. A tense and bloody fight ensued as the group leaped to defend the village and each other before Sigrund ended the challenge and cast a mass cure upon all the combatants. An agitated group rounded on them and their decision to appear in the middle of the night, only to be met with the assertion that fate and destiny wait for no one, and despite the suddenness, they had proved equal to the challenge and therefore capable of facing what was ahead. Rings were offered to the group as signs of their place in the Prophecies and of the favour of the dragons of the Argonnessan – but Caeluma challenged Sigrund and Killiklik further – to join in the fight.

There then followed a series of cryptic questions that tested the DDC’s awareness of the situation, and the stakes involved should they fail. Caeluma spoke passionately about saving lives across the continent from the Winter’s Knight and the eternal ice he planned to release in the heartlands of Khorvaire. Killiklik then turned to Thorin and asked if he had made his Choice. Thorin said he had – that he would fight for his land and his people.

Killiklik then nodded to Sigrund, who bowed in return, and the Killiklik repeated a line he had said earlier – that he knew his Doom and would face his death – and then affirmed to the group that he and Sigrund would fight alongside them.

DDC – Draconic Prophecies 8

More cryptic musings from the minds of the dragons of Eberron – and hints of themes and events on the horizon. As ever, as we get to things these could be about I’ll update this entry with what happened in game.

The Axe of the Stone breakers shall smite the plans of Winter – though who can tell where long steps lead? Sweet victory and sorrow, though none can tell the balance while hags plot and plans bubble.

The Draconic Prophecies – Scale 142, verses 7-8

A reference to this arc’s end game, and the stakes and decisions to be weighed. The reunited Amberhammer clan fought through and defeated the Daelkyr plan to release the powers of the Winter’s Knight across the centre of Khorvaire. The long steps referred to the portal that was opening and linking to the far-off lands of ice, but also references the earlier plot to create and distribute a drug that would make addicts more susceptible to the powers of the fey. Victory didn’t come without loss – in particular the Doom of Killiklik as their stone body fell through the portal. Meanwhile Faye Hagsworn’s work with Kerne brought about a cure for lycanthropy, but leaves the wider plans of the hags unresolved.

If the moons’ dark passing sees not the path to EverIce, then Xoriat’s grip fails and Khyber’s coils shift in humiliation

The Draconic Prophecies – Scale 105, verse 10

The conjunction saw the portal broken and the driving off or slaying of the forces aligned with that of the Daelkyr. Those duergar who fled into the mines to return below would have taken news of a major defeat to the cults of the Dragon Below.

Words scribbled may gain response, but who are the writers and who the readers? Joy unbridled or fear regained may all hinge on a single lie

The Draconic Prophecies – Scale 901, verses 2-3

This refers to the correspondance between Kerne and their sister Faye as they worked to produce an alchemical cure for the lycanthropic curse afflicting the dwarves as well as some of the DDC. Hard risks had to be taken with untested potions and a confused Valenia took the first dose, perhaps unaware of just how untried it actually was.

Hello Weekend

It feels like it’s been a very long week, but at the same time has had some good things in it. I had a diagnosis on the tiredness and a hopefully simple and effective remedy that I’ve started now. I had my payday so that’s always helpful – and I took delivery of my new lease car.

That alone will make work immeasurably less stressful as we won’t be competing for use of Lady M’s work car. Like her my vehicle is provided as part of a fleet under a salary sacrifice scheme which covers tax and services and tire wear and tear and things like that. We’re both now driving hybrids, and mine can also be driven as a purely electric car once the VIM registration goes through and I can register with the BMW tariff for charging.

Sadly we haven’t any charging points on the estate, but various places around the area do so I’ll be learning the gentle art of planning journeys with an eye to charging points. Who says it’s too late to learn new skills?

So my plan for tomorrow is to properly read the manual, work out how to customise things and connect my phone, and then take Lady M for a drive somewhere. Its been a good ten years since I’ve had a vehicle to call my own.

HeroForge – Rescued Dwarves

The DDC have been making friends recently as they look to build a militia to help reclaim Thorin’s home. They have been successful in reaching out to both the major groups in the area – the werewolves that have been brought into line by Karkanna, and the refugees who had taken shelter and fortified Flower Town. As part of my fleshing out the leading personalities in those two groups therefore, I’ve gone back to HeroForge to put some faces to the names.

Here then are Charis Amberley of Flower Town – a retired ranger who fought alongside Thorin during the Last War and helped organise the militias that they put together – and Ennis Amberhammer, a forge master of the Clan who specialises in making armour (and who is Thorin’s cousin)

Charis had organised the refugees and created defences so that they could defend against night-time raids by the daelkyr forces or their duergar allies – and it was he who first recognised Thorin when he appeared at the outer barricades. He brought the townsfolk round to listen and has proposed the beginnings of some strategies – but bringing him round to accepting the help of their cursed cousins was a hard sell.

Ennis is still battling to subdue the beast that the curse has unleashed, but he has enough control of himself to have begun organising the defences of the shrine within which Karkanna has made her lair. He is not a strategist, but he knows how to build solid bulwarks and will follow the Amberhammer heirs wherever they lead.

These tokens and portraits are available to freely download and use in your own online tabletops – the HeroForge website has some amazing options for making your own, and the subscription model is well worth looking at if you are running your own game just for the token making alone.

More NPCs and oddities to come

Wednesday Game Night

We had a shorter session this week for the Librarian game – partly because we’ve all had long days today – but we did manage to take a peek into the lives of our new heroes with some down time, and their preparations for a charity ball that they had been invited to.

Pan hit the aisles and shelves of the libraries in search of lore that they weren’t prepared to share with their new companions. Despite many days surrounded by maps and shipping manifests, they found no new information of any consequence. Wilhelm spent a week lecturing and working at his day job, enjoying the routine of both informing and torturing the students attending this talks. He also began planning for the ball.

Xander, still woozy with amnesia, found himself worrying more and more about what to wear to the ball and so threw himself into tinkering in his makeshift workshop. He brewed a potion of healing, and educated himself with fashion magazines and reports of society balls. Lila went back to the Cogs and spent more time with the gang they’d made friends with, and frequenting a number of low dives in search of new gambling dens. Much to her own surprise, she ended up with more money that she’d started, and decided to invest it in some fine clothing.

Catriona spent a lot of time worrying about the ball – as much because she came from a monastic tradition in her faith – and so research was the order of the day for her too. As events would soon show, she perhaps had better sources in her research than Xander did/

All through the week, the group kept in touch with what they were looking to wear – and they got together before the ball to compare their outfits. Xander, in particular stood out – with a suit composed of elements that were of fine quality individually, but when put together were somewhat distressing to the eye. Pinstripe trousers in grey were matched with a black plaid jacket, and a blue polka-dot shirt and brown shoes. All of this was topped with a neon green bow tie. Each of the items was lightly glamered to shimmer and shine from time to time as it caught the light. He was certainly an arresting sight, and not easily overlooked. Wilhelm’s tailored suit was a vision of purple and red accompanied with a corset and frilled shirt – impeccable in construction and poise. Lila went for simplicity and practicality in her elegant dress, while Catriona affected a classic purple dress that looked old and yet classically new at the same time.

Having assembled in one of the university bars, all eyes turned to Pan as they made their entrance…

And that’s where we left it – to be continued…!

A Result At Last

So we’ve finally got to the bottom of why I’m so tired all the time – and as largely expected my most recent blood test shoes that I am severely deficient in Vitamin D and will shortly start taking huge doses over the rest of the winter – with the pronise of probably needing to do so next winter as well.

I have a colleague that has had pretty much the same treatment so I’ve spent some time today talking over it, comparing notes, and setting myself an alarm for the morning to go to the pharmacy to pick up yet more things to make me rattle when I walk

This minor inconvenience is far better than any of the more horrible things that it could have been, so I’m swallowing the mutters of “I told you so” because we’ve got here through science and methodical investigation. Even if there were some speed bumps along the way.

Social Media Stuff

I’ve been watching the turmoil across social media around the developments at Twitter. Although it isn’t something I make a lot of use of, a lot of my friends do, and it’s nice to be able to dip in now and then. I also tend to use it as another place to link to here when I post – and back in the day when Facebook allowed APIs to play nicely, I had a little chain of things set up that I could post here and see cross posting back and forth to my various other places without any intervention.

Now, just in case things go up in smoke over in that-there land of Twits, I’ve been looking at Mastodon as a decentralised alternative – mostly because most of the people I know are also heading there, along with various artists, authors, and associated ne-er do wells.

It took me a while to get to grips with it, but I’m now set up on an LGBT server (other servers, of course, are available) and am making links and getting used to the differences in how it all works – I refuse to call them toots, no matter how much they try. If anyone’s interested in wandering over – here’s a link to my profile to follow.

https://mastodon.lol/@LondonLudd#

If you haven’t already got an account, it will then prompt you to set something up, but otherwise I’ll be able to follow you back (the usual mantra of these things – have we gone back to the noughties again?)

DDC – Decision Times

We’ve started playing earlier on a Sunday afternoon so that we have more leeway if we get caught up in the action and so that there’s a chance to wind down afterward without needing to dive straight into bed. As a result, I’ve got a chance this evening to write up today’s session – which is just as well as a lot happened to a very split group.

We’d left the group resting overnight following the major revelations of the last session, and they woke to make breakfast and try to decide on what to do first to gather the local scattered survivors to begin the fight to reclaim Amberhammer Hold. Karkanna was willing to gather together the werewolves hiding in an abandoned village a few hours away, so Caeluma offered to accompany her and support her in that effort. Rather than backtrack around various crevasses and rivers, Caeluma used her wings to slowly carry Karkanna across. This was hugely exhausting, but took a long time off their journey.

When they arrived, they found a cluster of hovels near a dilapidated shrine, so Caeluma entered and prayed briefly, re-emerging to find that nearly a score of disheveled and beaten-looking dwarves in tattered clothing had emerged from the ruins and were gathering around. Much to Caeluma’s alarm, Karkanna gestured that they should speak, which took Caeluma very much out of their comfort zone.

In a halting voice, that slowly grew in confidence, Caeluma was able to appeal to their community, their shared fates, the trust in each other and might together in the face of the invaders who had overrun their home. Faced with a beaten and resentful group, Caeluma was able to rouse them and bring hope and a new sense of purpose. And so the werewolves were recruited

Lands around the Amberhammer Hold – Made with Inkarnate.com

Meanwhile, Arwan, Thorin, and Valenia travelled by foot, crossing a ravine across the rusted sword and remains of a truly titanic warforged colossus from years gone by. Local predators in the form of aggressive dinosaurs attacked them, but despite the precarious footings of all concerned, the group was able to fight through with only minor injuries and eventually made it to a fortified village called Flower Town. In happier times this village grew staple crops for the Hold on carefully maintained terraces cut into the mountainsides, but it was now surrounded by barricades and bore signs of recent fighting. Many of the refugees from the Hold had been taken in here, and they now lived in a state of constant night-time siege.

Thorin, also unused to public speaking and unsure of how to win people round, produced the Heirloom Axe and began to speak. The process was rocky at first. Many held Thorin with fond memories, but his long absence and the actions of his sister counted against him in the face of what they had suffered. Valenia tried to demonstrate that those with lycanthropy could be trusted by transforming into her new hybrid form, and back again – but this was not well received. In the end, an impassioned speech by Thorin about reclaiming their lands together, leading them to push back the dark, and seeing a land free again for all of them – a chance to end the Last War once and for all – broke the impasse.

And back at the camp, Kerne continued to research for ways to break the werewolf curse – reaching out to her sister by way of the magic book that they could both write in – and was able to convince Faye to share a recipe stolen from the Hags that trained her that could cure someone bitten by a werewolf. If she could gather the ingredients, or finish finding the rituals required, there may be another way to end the plague without putting everyone infected to the sword.