A couple of months ago we had an extended series of session aboard a lightning rail train travelling from Windhaven towards the Breland border – and a number of social and combat encounters took place during that period. Their first break in the journey came at a station where there was a delay to offload and take on new cargo and passengers.
This night time location was revealed just after an intense combat encounter where assassins had boarded the train and tried to kill Thorin – and had nearly killed Valenia in the process – and so the opportunity to get off the train and explore the area for a while felt much needed.
The grass area at the bottom of the map is where I overlaid schematics of the train carriages the characters were in. This was done so that I could reuse this as a standardised design in the future with other carriage configurations. The platform is lit with torches, and the main areas of interest are: the main ticket hall which leads through to the street beyond (and the houses on it), and the well-lit inn/coffee house and the rest rooms next to it. There’s also a store room behind them.
On the left hand of the map is a store room accessed from the ticket hall, and the ticket office top left. There are also desks and furniture in the hallway. The office could alternatively be a House Sivis message post.
I had this set up as being flexible enough to run either combat or social encounters – in the end it turned out to be mostly social and roleplay with stall holders, people passing through, staff from the rail service, and a rather intense Silver Flame Inquisitor who wanted to ask Thorin some questions.
As ever, the zip file attached to this post includes the map and the associated text file of map dimensions and dynamic lighting information and coordinates.
For those who haven’t used Dungeon Alchemy maps, you can install an API in Roll20 and after loading the map graphic onto the map layer, you can copy and paste the text file contents into the chat input. It will then resize the map to fit and support Dynamic Lighting if you are using it.