This scenario was an encounter keyed to the Amberhammer Hold and would have been something wandered into had the group taken a stealthier approach. Unfortunately things didn’t go that way and it didn’t feel right to bring this in as events escalated. So the scenario is presented here to spark ideas for you.
So, in the original draft of my notes, the cult of the Triumphant Dead is in many ways a fledgling group and looking to garner power. To that end they have been making alliances and summonings and gathering favours from a whole slew of occult and obscure sources. These have ranged from books stolen from libraries, deals with Daelkyr, favours from and for the Fae, and nefarious connections to the Lords of Dust.
The Summoning School is found within a warehouse area, carefully cleared and engraved with sigils and a circle. Seven cultists and a cult fanatic are being led and instructed as the group arrives on the scenet. Ofalgrim Grazztblood has agreed to instruct the Cult of the Triumphant Dead in how to raise Banderhobbs. These ogre-sized creatures of shadow and corrupt flesh with a toadlike appearance can then be sent to assassinate, kidnap, or steal on the cult’s behalf. As the encounter begins, the small cult group has just succeeded in their first ritual.
The cultists are spaced around a complex glyph laid out in charcoal and salt while the cambion directs them and leads the chant. Connected to the first glyph is a larger one, within which the Banderhobb has just formed from a desecrated pile of corpses. Spooked by the group’s arrival, Ofalgrim will tell the cultists to stand their ground and use their new power. He and the Cult Fanatic (Tesselthwaite Cobb) support with spells unless the group is a serious threat – in which case Ofalgrim will either fly or plane shift away and attempt to flee.
The cutlists have 21sp, 6ep, 4gp, potion of healing x2. Ofalgrim has 240sp, 90gp, potion of invulnerability, a potion of healing, spear is of dwarven make from a clan destroyed by Thorin’s folk for worshipping devils. It can only be destroyed on their original forge, heated by infernal flames. Its head is cast to resemble twisting corkscrewed flames, and flame motifs run up and down the shaft. It feels cold to the touch.