Map: Sewer Test

I’m experimenting with some of the new features being rolled out in Roll20 – namely interactive doors and windows, and how to use dynamic lighting settings to restrict movement. The latter is nothing new but I’ve not really been using it. In large part that’s because it’s been fiddly and has had big impacts on people using older kit, but I’m still playing around with it.

The other excuse for this map was to experiment with exporting maps assembled from resources inside Roll20 so that I could then stitch them together with other assets to meld elements together

Today’s map falls into that category, having been assembled from a series of floor tiles before I grouped them together and took a screenshot that I then imported into Paint and cropped to save as a jpeg.

Its a simple enough layout, suitable for an encounter. In this instance I inserted a couple of unlockable grates, put in some light sources, and populated it with two iron defenders for an encounter that a group of third level characters would find easy on their way to some further destination while also allowing some world building from the abandoned desks, crates, and fallen rubble in the sewer space.

Well, it appears to be working, and it only took a little bit of swearing under my breath and some casting around to find where the laptop had defaulted to saving the image so I could import it here. Enjoy!

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