I started showing boy s the basics of Dungeon Alchemy while we were away so that he could design the shrine that his character Caeluma is founding at Amberhammer Hold. He’s got a basic layout sorted out, and will now need to do the tweaks and nudges to the decor and props to finish it all off.
This has brought me back to making some random maps to toy with some more of the new features in the recent update, which has led to this mixture of landscape and hidden crypt dominated by the wedged skull of a long-dead dragon:
Entry to this snowbound pass through the mountains is under the skull wedged above the southern end of the pass. A small crypt or shrine has been tunnelled out of the mountain rock, with its entrance at the top of a rocky slope covered in ice and snow. Danger might come from within that structure, or from bandits on the clifftop or even on top of the skull. Perhaps a yeti has taken up residence in the pass, or a troll preys on the unwary.
As usual I’ve put together a zipfile of the original .dam file, the exported jpeg and the text file containing lighting information – and that is included in this blog: dragonskullpass.zip
If you use this for anything, please let me know – I’d love to hear how you used it.