DDC – Ice Trolls

Sunday’s game saw the group deciding on what to do about the revelation that trolls were moving in concert to disrupt life in the Hold’s territories. A week of scouting and research culminated in loud rumbling noises in the night, off in the distance and echoing across the valleys. With no visible source of that noise, the group decided to investigate reports of activity at an old mill site to the north west. Various lures of slaughtered animals were bringing predators down from the mountains to more civilised areas – and the mill was near the main pass towards the mines.

Before they did though, Kerne asked that they all go to Flower Town, taking Karkanna and Loris with them for a party and celebration. Kerne also had a surprise that they wanted to share. It took some persuasion to get Karkanna to acquiesce to the idea. She had spent a lot of the week fussing over Kerne while they recovered from their earlier injuries. A deputation was needed in the end to back Kerne up, like children asking if their friend could come out to play.

The group made their towards the pass to the north east leading to Flower Town. In the early stages of the approach, however, the DDC encountered four ice trolls near a rough stone circle. The two sides rushed at each other, with Caeluma being badly hurt in the initial rush. A desperate struggle raged within the snowy pass and despite the trolls’ regenerative health, the group was able to whittle down the threat in reasonably short order. However, before they could draw breath, the mound at the centre of the stone circle began to shift and collapse as something large dug its way out.

Weary, hurt, and after a rapid expenditure of energy, the DDC was shocked to see the misshapen form of a dire troll digging its way out of its grave, disturbed by all the activity. Caeluma fell beneath its claws twice, being hastily revived in the heat of battle, while Thorin went toe to toe with the creature. Blow after blow were traded, and time to heal up was bought with a frantically-cast banishment spell.

The creature’s tenacity was such that the group thought they had killed it several times, only to have it rear back up and strike again and again. In the end they were able to bring a massive flame to bear that overwhelmed it, and this time the remains caught and were consumed.

A search of the fallen trolls revealed another set of bone and iron brooches, symbol of the Circle of Rot as previous research had revealed. Within the now tumbled mass of the stone circle, a battered satchel contained gold coins, and a beautiful gold and silver brooch with the Amberhammer crest, were found. This was later identified as an old Amberhammer treasure that had been used to identify an agent of the Hold. A painting of a a previous clan queen showing her wearing it was found in the library.

The main pass itself was found to be impossible to use – the loud noise in the night had been an avalanche. Fragments of burned stone still bore the imprint of glyphs of warding that had been deliberately placed and triggered to cause it.

Returning to the Hold, and when all were relaxing and wounds tended, Karkanna asked what the surprise was going to be – which was when Kerne produced rings that they had commissioned, and asked Karkanna to marry them. We left the session there with a grand celebration and very few dry eyes in the house.

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