I’m having a bit of a restless day, so I’m glad I got my application sorted yesterday, which means that it isn’t hanging over me. It’s been a day of bits of housework and groceries – and catching up on tv. As ever, my usual distraction under these circumstances is playing around in HeroForge and coming up with ideas as to how I could use these oddballs.



So I’ve saved each of these under whatever random name comes to mind and we therefore get – from left to right: Melly Verne, Rufen, and Polmet. Each has emerged with a different focus and hopefully that’s immediately obvious just from the initial portraits.
Melly Verne is a sorceror and small time hustler, with a ball of flame somehow concealed in the plain sight of her bare arms. A plain bandit’s mask is a grand idea, but the flamboyance of her dyed hair and tattoos, not to mention striking appearance mean that she’s hard to lose in a crowd. Then again, if a ball of flame goes flying through the air, most people will be fixed on that so perhaps there’s a method to the madness.



Rufen is a barbarian descended from either an orc or a troll – its hard to tell really quite what an eclectic mix of species he is. A mercenary by trade, their axe and javelin give a range of options in combat – and despite his handsome appearance there’s a ruthless energy held in check.
Polmet is a a kobold artificer and tinkerer, more interested in taking things apart and recombining the elements to make something new than in adventuring. Between their hammer and bottles of oils they can make sure things either stay put or get shifted.
Feel free to copy and use these tokens in your own games – and as ever if you do, I’d love to hear what they get up to.