We’ve covered Deadeye Alice and her husbands, the Chainmates, and now it is time for her sons – a set of mighty warriors who protect hearth and home, and occasionally go on a rowdy hunt through the Blackcap Mountains. The Sons of Alice, also described in tales as the Alicespawn, largely wear red and black clothing and armour. They were not seen much during the Last War, though some speculate that just means there were no survivors of encounters – or that they retreated into the mountains to ride it out whenever armies ventured onto their territory.
Jotin, Makkar, Ruthek, Goor, and Kher are all half-ogres with hag blood in their veins. They form a barbarian clan devoted to Alice that exists on the threshold of rage, fuelled by the contrast between their fathers and their fey lineage. Jotin in particular is feared for the symbiont spear that he took from a daelkyr cultist and had enchanted by his mother. He often leads the warband into battle, flanked by Makkar and Ruthek who are brutal close-quarters fighters. Goor and Kher are brighter than their brothers, and tend to fight more strategically – though with equal relish.
Tales are told of hulking warriors who patrol the lands claimed by Alice – leaving the dismembered remains of those who trespass as warnings for others. Roars from the horizon may be bears or yetis – but are just as likely to be attributed to the Sons. They stayed out of the battle between the trolls and the dwarves over the years, but their mother’s antipathy towards trolls no doubt informs their actions. Tales of burned out caves and bonfires with distorted bones are whispered by trappers and hunters alike along the north of the Blackcaps – but if these are warnings left by the Sons, they’re vague enough for most people to shudder and move on.