There’s always going to be a need for generic border fort type maps found out in the wilderness in tabletop games. It could be an official stop-over, or somewhere holding loot or an item that needs retrieving. It could be the headquarters of someone the adventurers need to meet, or indeed to steal from, or kill. It could also be a place overrun by bandits, or abandoned and then haunted.
So while playing with some of the newer (to me) features around painting in objects and turning off object collision to merge items (like rocks), I came up with a small single-storey fort next to a mineshaft. Some of the rocks nearby contain seams of some sort of metal, and the surrounding swamp-land is frozen over in the depths of winter. I set the time of day as being late afternoon, with the sun starting to get low, and tweaked the light levels so the snow and ice weren’t quite so dazzling as some of the earlier versions.
The building itself has an entrance courtyard that is open to the air and has both a barracks and an armoury either side of a wide entrance hall. That hallway leads to both a treasury and a dungeon, with a kitchen and a rookery for communication with the outside world nearby. I wanted the feel to be of somewhere that could hold items such as local taxes for collection, as well as hold prisoners taken locally until they can be picked up and removed to a proper prison.
I’ve made a zip file as usual (border fort.zip) containing the jpeg above and the text file containing grid and lighting instructions for Roll20 and I hope you find it useful. This map has also been published in the Dungeon Alchemy Steam Workshop under the name DaOrribleDM. Have fun!