We returned to the Sunday Dungeons and Dragons game this week, with a one-shot set back in the DDC’s home town. As a tonal respite from all the epic adventures, I asked everyone to come up with younger characters at the beginning of their careers who frequented Coal’s Club House – and was not disappointed with the range and diversity of very silly people who appeared.
Coal, as long-time readers and watchers may know, started as a random rogue warforged who was forcibly adopted by the group after catching him picking their pockets. He always kept as low a profile as possible, but stepped up to defend his friends and, eventually, loved ones in their adventures. He eventually quit as an active member of the group to look after Odif, the kobold adopted by Caeluma and Thorin. He set up his clubhouse to provide social support and education for youngsters in the area and as revealed in today’s session also uses it as the headquarters of a small thieves’ guild.
Each of the characters are regulars at the club house – just starting out in their adventuring careers – a halfling wizard, a human thief, a harengon monk, a tiefling bard, and a fairy pyromaniac. They each have a minor magic item and a strange trinket to their names and were gathered by Coal for a “reverse heist”.
A local festival is due soon, celebrating parents, and so Coal wants to make sure that Valenia’s parents mysteriously receive gifts. If something appeared for Odif then that would be a bonus. The group is therefore hired to find and deliver these presents in such a way that the recipients don’t know where they came from. In addition, Coal gave them a series of objects to leave on the pillows of each of the DDC members. The group are to leave as little evidence of their presence in breaking in to the DDC’s home to leave the items. Damage costs will be deducted from the money on offer for the job. Anyone hurt will be treated and the cost deducted from their money. If the Watch get called, all payment is waived.
So today’s session was dominated by the group finding things to give as gifts and failing to steal the key to the DDC’s house off Coal. There was a lot of laughter, the playing of bagpipes, threats of arson, and the realisation that these youngsters were being treated very gently by local merchants. Slowly, a plan began to emerge as to how to conduct the reverse heist:
So – what’s the worst that could happen? There’s a plan to distract Valenia’s parents who are at a nearby hostel and sneak their presents to them. So far so good. The real challenge will be the DDC’s four-storey house which, rumour has it, is home to a number of mimics. I opened up a virtual piece of paper for the adventurers, and this was their group effort.
I can’t wait to see what happens next week…