It’s a rare day off, so of course I’m not able to sleep in as my back decided it was time to get moving. As a result I’ve been tidying up and cleaning the kitchen to reclaim some workspace real estate
Those who know my kitchen will now be wondering what sorcery this is. Those who know me will be wondering what is out of view either side of the picture. Those who are observant will be chuckling at the deliberately placed mug.
We ended up not having a game yesterday due to general health of various people, so I’ve taken the time to start writing threads and ideas for this next stage of adventures for the DDC. In the real world we’ve been going at this a little over a year – but we haven’t quite caught up to that in the game as I wanted to reflect roughly where we are in the seasons. It’s allowed me to introduce seasonal festivals as a marker of time in the game, and harvest and autumn are upon us.
It also allows me to start dropping in some Winter Is Coming jokes, as well as references to the Unseelie Winter’s Knight that they encountered at the end of the last (unstreamed) session that we had. It was one of those encounters where there was initial giggles at the name, and then the magic users started getting very serious and respectful as they made their arcana checks.
Kerne’s sister, it appears, is a Warlock pledged to the Archfey. That Archfey is the Winter’s Knight. There are dangling plothooks to write.
I was talking around this and related points while we were celebrating boy s’ birthday – about how we’re at a point where I can use character back stories to start introducing more mythic story elements among the day to day missions and calamities that the group involves themselves in. The most intense sessions have come where the players buy in on an emotional level to the storyline and its been wonderful to DM those and see my sparse notes brought to life and embellished upon.
So, that’s got me trying out plot hooks and elements in my little black book
One of the highlights of the weekend was a chance to get us all round the same table for a D&D session in person. I’d forgotten how much fun that is.
Because we had most of Sunday available, we ended up completing the group’s mission and formally ending year one of their adventures.
Highlights of the session included a lightning-breathing clockwork chimera, cpr on baby odif, a flying incubus charming Valenia, and a coven of green hags using invisibility and their water breathing to use hit and run tactics.
Oh, and there was a brief tussle involving a dispel magic spell, two counterspells, two members of the DDC being turned into frogs, a flying carpet, and fireballs.
I had some very worried people round the table, and then the relief when they won made it all worth while. Next session: what comes next?
Tonight’s game was a blast, I don’t often have an excuse or a chance to bring dragons into play. Given they’re in the name of the game they’re relatively rare, and in Eberron they have a more narrative important role too, but this week was fun.
The DDC characters aren’t quite at a level of power and expertise where they can comfortably tackle an adult dragon, so talking and negotiations were the name of the game this evening. Kerne as a dragonborn sorcerer was thrown into the spotlight as effectively the only person Fellestri the Green would deign to talk to, and Lady M rose to the challenge.
It also gave me an opportunity to bring out what myr s calls “the Dom voice” and really impress on the DDC who was in charge.
We are three hours from the return of the DDC – and I’ve just spent an afternoon crafting fun things for them to encounter if all goes well, or things go sideways. I’ve also just sent them a voice recording of Tanglefinger wondering where they are on our group chat. What’s the worst that could happen?
Meanwhile I’ve also been making some new design to go on tshirts – while they rework how they handle accepting new items and advertise them in different markets Amazon have throttled the number of new designs I can submit – but the link at the top of the page should show you the ever expanding collection of designs and items – go have a look, maybe you’ll see something you like the look of.
Oh, the message Tanglefinger sent? “They’re still not home, they’re still not home, where are they? They were only going down the pub! Hmm, well they’d better bring me some beer back is all I have to say.”
Come join us this evening on www.twitch.tv/jedileah at about 7.30pm to find out what happens next – at about the same time that I do.
I worked more than a few extra hours over the last few weeks, so with a nod from the boss I claimed today back to recover a bit, and I’m glad I did. There’s some family stuff that landed yesterday, mostly related to people’s health, some of which is in the “eh, okay” pile and some in the “oh” pile.
So in between being shattered, I’ve also been processing that – and part of how I’ve been doing that has been making more maps. So that’s a bit of a good news/bad news thing: been an unsettling day, but here’s some creative stuff for your gaming needs.
Enjoy! I’ll stick them up in the respective gaming pages in due course
We cancelled the game tonight so I’ve had a lazy day making maps. I’ve made separate pages off from the Roleplay Games section under the digital maps but just some eye candy, here they are for free download
They’re both fairly generic dungeon/tomb type layouts but are grid free so can be scaled for use on the virtual tabletop of people’s choice. If I get requests for gridded versions I can do that too.
We were going to play D&D tonight as we’re not particularly sportsball people, but people are unwell, and Lady M is a known superfan, so we’re postponing a week. In the meantime I have recorded a recap by Tanglefinger the Boggle that has had everyone in the polycule in stitches and I thought you might enjoy.
I’ve been inspired by the earlier posts to start writing up and updating the key events page for the DDC and I think I’m basically just working backwards at this point. Still, there’s two pages done, gathering the collective dreams and the Broken Grove. The accompanying maps for those sections have been included to help visualise them.
Both maps were made by yours truly using www.inkarnate.com and I’ve also put them up in the maps section for free download.
Valenia dreams of the hunt. She dreams of tracking her prey with Raine at her side, and her pack close by. It is a simple dream. It is a comfort dream, and it is a dream she shares with Raine. Their dreams are one, with visions overlapping and complementing as they close in on their quarry. They sidestep traps and treacherous terrain. They leap across rivers and weave through trees until they see their target. They are with someone, someone who is bent with teeth at their prey’s throat and who locks eyes with them as they approach.
Odif dreams in shades of grey and flashes of colour. The kindly dragon, the furry man, the wolf woman, the horned cuddles are all there. He is happy.
Caeluma sees their infernal father reaching for them and the holy symbol on their chest. His presence fills their lungs with brimstone, and leaches the strength from their limbs. In a cage at his belt Caeluma sees their mother. Beside it is an empty one with their name on it. As the demonic claw reaches for them, a bright hand intercepts, pushing the infernal one away. Gerlon the Morrowheart, Caeluma’s celestial patron, moves between them and forces the demonic presence back. The Morrowheart’s feathered wings spread to match Caeluma’s father’s leathern ones and the stench of brimstone is replaced with clean summer breezes and the promise of rest. Caeluma wakes, Shriken nestled against them in the shade of a tree, and a single enormous golden feather as long as his forearm resting on their chest.
Kerne dreams of sisters – the Unburned Child and the Feytouched Warlock – and of her own flight from angry and scared villagers. She sees her younger sister learn to fade from sight and move unchallenged, aiding those in need. Her older sister walks in living landscapes and eternal dusk where time flows strangely in all directions. In a hut covered by snow, Kerne sees her brewing potions under the watchful eyes of hunched and dark eyed women. Kerne looks down at her own scaled hands and sees coiling serpentine energies running through her flesh, remaking her from moment to moment. A butterfly lands on her claw, and is still there when she opens her eyes.
Shriken dreams of flying. He dreams of catching up eating butterflies that have prettier wings than his. He dreams of breathing his breath of happiness in everyone’s faces while they sleep to bring them pleasant dreams. He dreams of sleeping curled round his master’s shoulders on a cold night beneath the trees. Shriken thinks he’s dreaming – but he’s never really been able to tell the difference.