An amazing session of D&D this evening. We’re all quietly buzzed afterward, and a lot of chatter and gossip filled the chat channel after the stream.
The whole thing picked up where we left off last time. We had the group facing off against a pack of werewolves on the way to Thorin’s homeland under the orange light of one of the twelve moons. Battle was soon joined, and at first seemed to be going well. Thorin held the bridge, raging and striking at anything trying to pass. The rest of the group began to tackle anything that got past him. And then Thorin killed the first werewolf and as it fell it reverted to its original form – a dwarf wearing the tattered remains of clothing in Thorin’s clan colours.
You could have heard a pin drop. And in that moment Caeluma and Valenia were bitten. As another werewolf fell and reverted, Caeluma was bitten again, and in the stress of the battle turned into a werewolf too.
Well, if there was stress and shock before, it was doubled now. Thorin was bitten as well and the group tried to switch to non-lethal subduing efforts to end the battle. Kerne used a charm monster spell to stop Caeluma and calm them and eventually the group was able to subdue two of the original werewolves and knock them out.
The group hurriedly retreated into the shelter of the forest away from the moonlight as Caeluma reverted to their true self with little memory of what had happened. As their captives regained consciousness and lucidity in their original dwarvish forms they began to reveal what had happened.
According to their captives, Thorins father was indeed ill. Thorin’s sister had returned to the Hold with deep mining dwarves who brought news of a cure and they were welcomed in. Overnight however, Hold fell to creatures from below, the night full of teeth and eyes, and Thorin’s sister was revealed as a werewolf who began to infect prisoners with her bite, releasing them into the night to spread chaos and madness across the mountains. The Hold now lies full of death and madness, but no one knows the final fate of Thorin’s family.
I’ve just finished part two of a Session Zero D&D game with some colleagues from work and it looks like it’s going to be a very different style of game. Everyone has played to some degree before but not all in an online way so there’s a familiar enough learning curve – but I think it’s going to be an interesting counterpoint to the Sunday game.
In this game the players work for Morgrave University Library. Yep, you guessed it – Librarian-based shenanigans involving the retrieval and acquisition of rare books and the punishment of those stealing or damaging stock are incoming…
We’re calling the adventure: Don’t Annoy The Librarians
The Sunday game was a pulse pounding battle in the narrow confines of a moving lightning rail train carriage. Assassins had landed on the roof in the night and attempted to separate the cars before focusing on Thorin. We’d left the previous week as a cliffhanger with Thorin and Valenia desperately fighting for their lives as the rest of the group roused from sleep.
This week saw Thorin fighting one on one with a skilled warrior, trading blows furiously while most of the rest of the group were held at bay by a warlock with an unearthly appearance – with tentacles and spikes instead of hair and slightly scaly skin. A detonated bead of force meanwhile had isolated Thorin from Valenia, who was in turn fighting a desperate battle with an orc assassin who was relentlessly beating her defences down.
The turning of the tide came with Kerne being able to concentrate and perform metamagic to extend the lightning of a witches bolt spell to both the warlock and the warrior fighting Thorin, just as the group’s newest member came crashing through a window. They’d climbed onto the roof, avoided the giant bats that the assassins had used as mounts, and made a supremely successful use of acrobatics to swing down between the attackers. As the group managed to finish off the opponents at that end of the carriage though, they could see Valenia fall beneath the blade of her opponent, joined by an assassin who had previously been kicked off the train.
The forcefield generated by the bead of force evaporated at that point, clearing a path for this newest assassin to press the attack on Thorin, while the first attempted and nearly succeeded in finishing off Valenia. It was only through a supreme feat of endurance that Valenia was able to retain consciousness and gulp down a healing potion they had bought before they left home. She barely evaded the attempt to finish her and was able to make a desperate shot with her bow as she lay on the floor to slay her opponent.
Thorin, utterly enraged at this point, was able to slay this new assassin with a fearsome display of prowess and as everyone stood, bloodied and exhausted we ended the session there.
Next week? Well who knows – at the very least some investigations in the aftermath…
Despite the best efforts of the rain to knock out our Internet connection we spent this Father’s Day evening back in the world of Eberron for the further adventures of the DDC.
Our last session had seen dreams and prophecy mix with nightmares and a redemptive struggle that ended with Caeluma losing some of their infernal heritage and instead growing feathered wings.
By contrast this week saw a brief couple of hours layover at the Lightning Rail station at Passage, where Valenia got lucky and Thorin was discretely quizzed by an Inquisitor from the Silver Flame about the whereabouts of Thorin’s sister and any recent contacts.
And then the journey continued uneventfully for a couple more days. On the second night, a group of assassins landed on the roof of one of the carriages and made their way in. They began trying to separate the front of the train from the rest of it, and seemed intent on isolating and killing Thorin.
The surprise attack was thwarted by Thorin and Valenia both being light sleepers. Thorin grabbed his axe and charged down the orcs leading the assault, while valenia tackled another and kicked them from the train before they could disconnect the carriages.
The rest of the group was roused by the sounds of conflict, and battle was joined. One of the orc assassins dropped a magical darkness in the train’s corridor and a brief but frenzied exchange of blows followed…
The brain weasels came out to play this weekend, on top of a general exhaustion that I’m putting in part on a change in my blood pressure medication. Still, we managed to get a rip-roaring Dungeons and Dragons session in this week, and that has done wonders.
There’s something about the social glue of people laughing and trying to overcome puzzles together that rarely fails to cut through a low mood for me, so thank you to the unusual suspects for this evening’s shenanigans, even if you did nearly kill your own characters off in the process..!
We didn’t stream, but we did play this evening, and ran video through Discord so we could see most of our faces as video and mental states allowed. It was a gentle enough session – rounding things up from the last one as they searched the huts belonging to the Blinded Eye hags.
I dropped some plot hooks in there about Kerne’s sister, introduced them to the Winter Knight who serves Queen Mab and got them swiftly home for well deserved humour, welcome, and a thorough telling off by Tanglefinger.
So, that’s the stage set for what I’m calling Year Two of the DEC’S adventures.
Tonight’s game was a blast, I don’t often have an excuse or a chance to bring dragons into play. Given they’re in the name of the game they’re relatively rare, and in Eberron they have a more narrative important role too, but this week was fun.
The DDC characters aren’t quite at a level of power and expertise where they can comfortably tackle an adult dragon, so talking and negotiations were the name of the game this evening. Kerne as a dragonborn sorcerer was thrown into the spotlight as effectively the only person Fellestri the Green would deign to talk to, and Lady M rose to the challenge.
It also gave me an opportunity to bring out what myr s calls “the Dom voice” and really impress on the DDC who was in charge.
We are three hours from the return of the DDC – and I’ve just spent an afternoon crafting fun things for them to encounter if all goes well, or things go sideways. I’ve also just sent them a voice recording of Tanglefinger wondering where they are on our group chat. What’s the worst that could happen?
Meanwhile I’ve also been making some new design to go on tshirts – while they rework how they handle accepting new items and advertise them in different markets Amazon have throttled the number of new designs I can submit – but the link at the top of the page should show you the ever expanding collection of designs and items – go have a look, maybe you’ll see something you like the look of.
Oh, the message Tanglefinger sent? “They’re still not home, they’re still not home, where are they? They were only going down the pub! Hmm, well they’d better bring me some beer back is all I have to say.”
Come join us this evening on www.twitch.tv/jedileah at about 7.30pm to find out what happens next – at about the same time that I do.
We cancelled the game tonight so I’ve had a lazy day making maps. I’ve made separate pages off from the Roleplay Games section under the digital maps but just some eye candy, here they are for free download
They’re both fairly generic dungeon/tomb type layouts but are grid free so can be scaled for use on the virtual tabletop of people’s choice. If I get requests for gridded versions I can do that too.
I’ve been inspired by the earlier posts to start writing up and updating the key events page for the DDC and I think I’m basically just working backwards at this point. Still, there’s two pages done, gathering the collective dreams and the Broken Grove. The accompanying maps for those sections have been included to help visualise them.
Both maps were made by yours truly using www.inkarnate.com and I’ve also put them up in the maps section for free download.