Winged It

I had so many tech issues yesterday when I wanted to prep for the game. Both laptops decided it was time for multiple updates and reboots so preparation time was technically reduced to about forty five minutes. This was an issue because one of the players for the Goblin game was unavailable and so we were going to flip back the main story. Which I needed to write.

Fortunately I already had a good idea for some creative chaos, and a pre-prepared encounter saved in DNDBeyond, so I added a few elements to existing maps and away we went.

As usual we had the Twitch stream hosted by Lady B, and pushed it through to YouTube as well, and we launched with my giving a brief recap of where we’d left the DDC.

Which is how the weary adventurers, fresh off the train found themselves running to the assistance of a mugging victim, only to be counter ambushed by thugs claiming to be sent by “Mrs Friendly” and “Mr Nice”. As the group had no idea who they were this led to confusion and bloodshed in equal amounts, and the watch arrived to pick up the pieces.

So far so relatively normal, but in getting home they had some new mysteries. A new bench had been placed in their front garden. Thorin’s towels had disappeared when he took a shower. Other items were also found to be missing or jumbled up, and suspicion briefly fell on Shriken the faerie dragon as the mischief maker.

Which was when Shriken led Caeluma to an upstairs room where a new item of furniture had appeared – and quickly revealed itself to be a mimic when disturbed. A very chaotic and messy battle then broke out, including the revelation that some minor objects recently found while tidying up were also juvenile mimics.

And of course the heroes won, but they were very confused… Go have a listen for more details.

Return of the One-Shot

For those who haven’t seen the streamed games, here’s the story so far:

The rural township of Gobblett lies in the shadows of the mountainous borders of Droaam – a nation of monsters that in this small corner consists largely of goblins.

The characters in this standalone adventure are all from the township, having ventured out into the world in search of riches. They have returned for the midwinter feast and a hefty portion of the first session was spent establishing their links with the villagers and some of the notable inhabitants.

Then a lone shepherd appeared on the main green, pursued by elves wearing the insignia of the fanatics known as the Silver Flame. The adventurers leapt to defend the village and drove off the elves. The badly injured shepherd warned of a force of the fanatics approaching with the goal of stealing away the village’s children to raise them within the church’s workhouses.

The players had roughly 36 hours to prepare for the invaders.

That was last week. This week’s session saw the raising of lengths of crude palisades and ambush points prepared. The artillerist assembled an eldritch cannon with a view of the main green, while the village families retreated to the Chief’s rambling mansion and barricaded the doors and windows.

Blue-green skinned goblin with green dreadlocks clutching a rifle. She wears white clothing and steampunk styled accessories

The totally unsporting mercenaries that comprised the main assault arrived by flying boat – two skiffs each containing five warriors accompanied by a berserker, and the mercenary captain in addition in one of the boats. A direct hit by spells forced one of the boats to crash just inside the palisade while the other stayed aloft so that the troops could fire from above.

While the battle raged largely across the green and nearby alleys, there was a sudden screech from above, and a large green winged lizard flew across the rooftops. A figure on the dragon’s back cut cords on sacking, releasing dozens of small packages across the township before the dragon flew off.

The adventurers focused on defeating the mercenaries, and as the session ended noticed that the brightly wrapped presents had been moving slowly toward the mansion and surrounding buildings. Some had already made their ways down chimneys and through windows, and now there were sounds of disturbance.

And to top it all off, the dragon could be heard screaming in the distance…

So, no pressure for next week.

And We’re Back

Merry Christmas everyone, much food and drink has been consumed and a state of pleasant befuddlement has been enjoyed. All this despite the last minute lockdown.

We spaced out presents through the day, and enjoyed spoiling each other rotten in the unexpected quiet.

And then this evening we ran an online version of what I’d been planning as a tabletop one shot – or at least the beginning of one – in what I’ve started calling the one point five shot session.

It is a goblin themed one shot, set in a goblin village. We have:

  • Truxi the Bard played by Lady M
  • Angre the Wizard played by myr s
  • Dranverk the Barbarian played by the cub
  • Morrus the Monk played by Lady W
  • Meekface the Artificer played by Lady B

All the characters are goblins, and this has given license for a certain degree of silly voices in the stream and for some reason 80s and 90s-themed football references to the retired hero, now brewer, called Cann Tonna and his missing rival Red Knapp who disappeared while raiding the New Castle to the North.

If it weren’t for the lockdown we would get out more.

Oh, and a goblin scout was chased into the village and shot down by elves wearing the insignia of the Silver Flame before the goblin heroes could drive them off. In two days a force of these fanatics will raid the village. They will attempt to steal away the goblin children at the height of the Winter Festival.

Changing Tack

We had planned to have a very poly Christmas this year, having our first Christmas together in the almost three years we’ve been bumbling along. Oh well.

I was going to go pick up myr s, the cub, and Lady W as metamour in chief on the evening of Christmas Day. That way they could enjoy a family meal with myr s’ father and Lady M and I could have a quiet morning to ourselves. A quick dash down to Portsmouth and back in the evening and we could then have a few days cosily in our flat. In line with the then-restrictions we would also be able to welcome Lady B during that period and have a table-top dungeons and dragons extravaganza.

Because that’s how we roll.

Instead, I am now busily making up details for that one-shot game to convert for Roll20 and our usual Sunday Twitch slot. No pressure or anything, I had been planning to largely wing it for the table but now I need to at least draw some maps. I’ve even written a four part structure for the characters to completely derail.

So, there will be other Christmases, and certainly plenty of other opportunities to get us all together again, no matter what coronavirus throws at us. For now, we’ll stay safe and do our bits to keep others safe.

DDC Ghostbusters

This evening’s D&D game was hilarious, and I promise I will start updating the pages here in due course. Tonight was largely spent wandering around the haunted house, and fending off the spirit that had killed the previous owner (well technically, Rancaster is currently pottering around as an undead thing in the basement, its complicated)

Having found the ghost’s mortal remains, they then performed a set of funeral rites (having driven the ghost away with clerical turning) to put it to rest- and being the mean DM that I am, I required them each to contribute to the eulogy based on what they had found in the house. Never has a hobgoblin leg breaker for the Dhaask criminal organisation been given such a sendoff…

And then there was more erotic poetry, and a tour diary from Rancaster and Lemster’s trips to various clubs and bars in Sharn, and of being employed by Dhaask to synthesise dreamlily to cut into the Boromar trade… and trying to explain to the young dragon born sorcerer what the various gay and bdsm references meant in a child friendly way… and the teifling got covered in a dust and got high, and there were many, many spiders.

We may have laughed a lot, and the people following along on Twitch may have laughed, and there may be a clip of Lady M emulating her Dragonborn’s fearsome roar knocking around somewhere too…

Well That Was Chaos

There was shouting, laughing, and more than a couple of insults flung my way in tonight’s gaming session as the group tangled with suits of animated armour and a couple of animated blades – and the bad dice rolls took effect.

We had a good number of visitors drop in and out, as well as some who stayed the distance. Despite the occasional technical issue with sound, it was a good session – and I needed it, having had a couple of post-work low energy and spoon days.

Even two hours before the session i was curled up on the bed, just exhausted. I’ve just been spending so much energy looking out for other people that I think I just ran out. A couple of laughter-filled hours of silliness and dice rolling perked me up no end.

Things to do following the session? Design an intermission/title card graphic for the stream. What’s the worst that could happen?

Haunted Housing

A good D&D session this week, and as with last week we streamed it through Lady B’s Twitch channel between 7.30 and 10 (ish) – we’re enjoying it enough that we’ll continue as regularly as possible with that. Hopefully we’ll also have things uploading to YouTube soon.

This week saw them starting to explore the dilapidated house on the cliffs in search of the missing owner who was working on alchemical “stuff”. The scene before them was full of broken and moldy plaster, and rotten woodwork. Initial investigations revealed cold spots and flashing lights out the corner of people’s eyes. So far so spooky.

A heavy fog rolled in from the sea, and being rather cool customers this was met with a “huh” – by contrast, when myr s investigated the remains of the kitchen and disturbed a nest of giant centipedes there were cries of dismay fuelled by phobias and recently viewed video games.

I’ll take it.

With the group split (yes, they actually split the party in a haunted house environment), there was nearly a smattering of deaths, but quick thinking, sprinting, and maaaaaybe one or two fudged rolls on my side saw them pull through and licking their wounds.

Investigations continue, with hidden doors and ongoing spookiness… As ever, it was a great tonic after a long week

Streaming Shenanigans

We tried something a bit different this week as we gamed on Sunday, and livestreamed the session – or at least the audio of it along with the virtual table top – it was very rough and ready, but we all enjoyed it immensely and even had some people pop their heads round the virtual door to cheer us on. Some of them even suggested they’d enjoy coming back next time, so we can’t have been awful.

Roll for Initiative, eventually…

I suppose this means I’ll have to get quicker on getting material prepped and ready, and I’ve agreed to do a quick video intro that will be spliced into a YouTube video for the channel that we’re setting up as well. I’ll announce that properly when there’s something to actually see there. Personally I can’t stand the sound of my own voice, but no one has said anything about it so I have to assume it’s not dreadful to anyone who hasn’t heard my internal monologue. That… doesn’t at all sound odd, does it?

Ahem

If it takes off, we’ll do more social media noise in real-time, but for now its a neat little experiment.

Sunday’s Game

It was a quiet session, mostly spent trying to identify and get good prices for the items the adventures had brought back with them.

They’re still a little hazy about what happened, and I laid some potential plot hooks out that can be picked up on as we go.

Caeluma is trying to put at ease the newly adopted warforged Coal, and to get used to having a baby dragon around; especially one that has a habit of turning invisible, scaring the inn’s cat, and then quietly sniggering from the rafters…

Next week, they intend to go shopping, and possibly purchase some private lodgings.

Gaming Night

After various reschedules for health and work we managed to get our pirate-themed D&D session going this evening. This is the one I play in as opposed to the one I GM.

I was a bit nervous about my tech being up to it given hiccups last time but I managed to balance the various loads across a couple of laptops and my phone and all was well.

To recap: my lizardfolk cleric of the grave had searched out civilization after his tribe was killed by undead creatures. Haunted by the sights he’d seen and the spirits that surround him, he adopted a motley crew of adventurers during an ambush in a bar. He sees them as like hatchlings that need protecting due to their lack of scales and teeth, but also as potential warriors to stem the rise of undead on the islands.

His method of ensuring that the dead do not rise again is typically lizardfolk in its pragmatism: the dead do not rise from the cooking pot. A reputation for butchering the corpses for the fallen has already begun to spread, although not necessarily in understanding of why. At the same time his soups, stews, and calamari dishes are admired for their exquisite tastes. Just be wary of the cold cuts platter.

The group were sent by one of the leaders of the port community to investigate the disappearance of one of the tribal leaders. It was an investigation that found signs of struggle leading to a bolthole and tunnels beneath the town guarded by clockwork soldiers. The group avoided these and closed in on a group of thugs led by a Knight who had trapped the mouse-folk leader. This was where the session began.

As is ever the case, combat takes a lot longer to process through than other activities in the game, but the group was successful in joining the mechanical guards present in saving the council member. Richly rewarded, they were also treated to food and drink, and advised that they would be called on to track down the remaining “Pieces of Eight” to match the one already in their possession from a previous adventure.

The Pieces were the remains of a seal that had contained a dark evil making the dead rise and darkness spread across the islands. The reason that the group had been unable to get any work was partly down to the superstitious nature of the pirates around them and partly because the Council had forbade anyone to give them work while they could be assessed for the job before them.

A day of relaxation by the docks while they waited for the Council to meet was cut short by an ambush by compatriots of the thugs they had defeated earlier. Heslik spent most of the battle either healing his companions or trading crossbow shots with an inept thug whose bolts bounced off Heslik’s tough scales. Heslik felt obliged to show him how to shoot properly in his return fire. There may have been some sarcastic comments across the battlefield: “No fleshling! Not like that! Like this! There! See? Try again, you can do it!”

The battle was won, treasure was looted, a warning left on the bodies. Time for the group to rest up.