Day 372 of Isolation

What is days? What is space? Oh wait – hang on, I can go outside – ah, nope. Okay, so instead, while in between sorting a few odds and ends out with emails and remote access to some things, I’ve been experimenting a bit with some of the map pack options in Roll20 to make some maps for “just in case” – because if I’ve learned anything over the years, its that players are distracted by the slightest thing faster than you can yell “Squirrel!”

With a roleplay-heavy group like the current DDC, this may not necessarily be a bad thing. I plopped them down in a generic inn map while assembling things and it turned into at least two sessions of them making breakfast for each other, singing, and trying to teach a tiefling to catch apples with their tail. All the derailments so far have been purely character-chat – aside from the sudden desire to go find a training ground to practice combat.

Fortunately there are a great number of free map graphics made up. They’re searchable through the assets menu, but these all take time and I couldn’t find anything generic enough.

In the end I used a semi-random map for that particular moment. It did prompt me though to have a look at the various map pack options available to purchase through the Roll20 marketplace – rather than so many of the pre-made pretty options.

I ended up with three that look fairly flexible in that they are modular graphics with connectors – I can use the layers to blend the rough edges and the intended size and proportions so far have been quite user-friendly. I

‘ve been practicing with the Stone Building set to make some sort of generic mansion layout. Its not for a particular planned encounter, but is the sort of thing I plan to archive and keep to hand the next time they try something felonious or otherwise random.

Longtime gamers won’t even blink at the option of felonious in the above paragraph – and as this group has designated the rogue as their financier, I feel entirely justified in making up places that may suffer security lapses in the weeks to come.

Now my only concern is going to be what effect having lots of small graphics for the map will be like as opposed to having a single graphic that I’ve made elsewhere and imported. I’m using .png format graphics, so they should be reasonably swift but I’ll report when I start using them in anger. The other difference is that the group is currently five players plus myself, as opposed to the eight or so that the previous Wartorn Campaign had – I’m hoping this imposes a much lower hit on bandwidth and loading times.

Maps and Mapping for Roll20

I’ve been using the pyromancers.com website to handmake the maps I’ve been using in the Wartorn Roll20 campaigns over the last year or so, but it’s not the only resource I’ve been making use of.

There’s a few more websites that have recently caught my eye, and I’ll probably start dipping in to using them from time to time. A few of the maps that my group have yet to encounter have been made up using graphics from these sites, so I’ve tested them for ease of importing the resulting graphics in to Roll20. So far, each has been useful in different ways.

simple map of connected roomsThe first – ANAMap – is a map generator that allows me to make old-school line drawing maps and export them as PNG graphics, which are fully supported by Roll20.

When you start up, you are presented with a blank sheet of graph paper-style unreal estate and a series of tools on the left hand side that allow you to carve your nascent dungeon with a few simple clicks. Each square on the “graph paper” is cleared as you click on it, and refilled if you click back on it again, making editing and changing your mind a simple task as you go along. The palette is simple, and the icons are rudimentary, but if you’re looking to generate something quickly with a clean set of lines, this is probably what I’d prefer to direct you towards at the moment. As an added bonus, the site does remember where you got up to, and so you will see your most recent edit when you go back.

You can save and reload maps as you need to revisit them, which is a nice touch and making the grid disappear is a matter of clicking on the Draft button. The Dark theme reverses the palette to make a neon dark blue and glowing walls effect, so that might prove useful if you want to do some mirror-world or dreamscape representations of maps.

Randomly Generated series of tiles that create a series of connected rooms and tunnelsThe other site I’ve started using has been more for inspiration or throwing together very quick locations, and I think I’m only really starting to scratch the surface. Dave’s Mapper uses tiled templates to randomly generate areas. It too allows you to export maps as PNG format graphics and these can be resized as required when you import them into Roll20.

There are all sorts of filters available to choose the style and design of the tiles used, and whether the maps are close edged to make a contained location, or open-edged (for generating a location within wider streets or tunnels, for example). By default though, the maps tend to resemble the example here, reminiscent of classic hand-drawn dungeons in original D&D products back in the days of yore. I really like it, and I might use it for generating treasure maps for handouts to players, using them as a template for a map put together with the pyromancers site instead.

Hopefully, one or more of these resources will be helpful to you too, let me know in the comments, or feel free to suggest other map making resources that you treasure.