This is a quick bonus map I’ve made this afternoon on the Inkarnate website as a flurry of relatively generic battlemaps that I can plonk down as needed. With the DDC campaign being fairly footloose in its direction – or at least in how they get to key components – I’m building up a library of maps in different styles.
This one is meant to be a natural depression in a forest area with two main pathways out. High banks and foliage limit other routes out, but also allow for different elevations in any encounters. In addition, there are fallen tree logs, and a titanic broken sword as a hint of mysteries past or encounters to come depending on mood.
If you want to make use of this map, just save the graphic below – or follow the link to https://inkarnate.com/m/971E8l-forest-arena/ if you use Inkarnate and want the original multi-layered file for cloning and editing for your own needs.
I was recently given a journal filled with squared grids. It has sat on my shelf for a few months, but I’ve started today to sketch out some sample maps that I could use for gaming, as well as make available for people to download
I might make a section under the games page for maps in general to make them easier to find. A significant part of traffic to this site revisits the maps from past adventures, so I think this proves an interest in things like this.
So, this is intended to be a mortuary temple site, set underground, with ossuaries, a channel house, preparation chambers, and living quarters kept away from visitors.
How benign or sinister this site may be is up to GMs – there is a room key on the map. The scale is intended to be five foot to a square, so the scale and feel is more something carved from the living rock than a massive temple.
As I might have mentioned before, I’m running two Dungeons and Dragons groups at the moment – with varying degrees of wanting to pull my own hair out as we get stuck in. The ever-pulchritudinous Lady M has stepped into the breach to try and document the adventures getting started over there in her blog, so pop over and show her some love if you’ve got a spare moment.
We’re basically running through an adaptation of material found in the classic Temple of Elemental Evil series, fused with extra material and the whimsy of my caffeine-addled brain. My personal favourite moment of the last few weeks was the adventurers being so panicked by the sight and sound of a swarm of bats that they preferred to run headlong into a room with an angry giant adder. Of such moments are low level adventuring gold crafted…