Planned Recaps

The last three or four episodes of ‘Well That Just Happened have seen my usual introduction spiel and recap take a more fluid feel through the simple change of my actually writing it out in longhand in my DM’s journal ahead of schedule.

Before this last month or so I’d just been winging it with the occasional glance at my notes from the previous session to remind me of names and places.

It’s the only part of the show that is scripted. I welcome viewers to the show and now include the regular introduction:

“Hello, and welcome to Well That Just Happened: a very queer adventure; where a tired and geeky polycule makes dad jokes and plays some Dungeons and Dragons.”

I then quickly go round the table to let people introduce themselves and their character (and mention what food and snacks they have) before making any announcements and then launching into the recap – a sort of ‘Previously On’ segment as described above.

I started doing it on a whim one afternoon when bored, but have found it a good structured way to get the session ready and players in the right frame of mind – hopefully it viewers find it useful to.

Day 372 of Isolation

What is days? What is space? Oh wait – hang on, I can go outside – ah, nope. Okay, so instead, while in between sorting a few odds and ends out with emails and remote access to some things, I’ve been experimenting a bit with some of the map pack options in Roll20 to make some maps for “just in case” – because if I’ve learned anything over the years, its that players are distracted by the slightest thing faster than you can yell “Squirrel!”

With a roleplay-heavy group like the current DDC, this may not necessarily be a bad thing. I plopped them down in a generic inn map while assembling things and it turned into at least two sessions of them making breakfast for each other, singing, and trying to teach a tiefling to catch apples with their tail. All the derailments so far have been purely character-chat – aside from the sudden desire to go find a training ground to practice combat.

Fortunately there are a great number of free map graphics made up. They’re searchable through the assets menu, but these all take time and I couldn’t find anything generic enough.

In the end I used a semi-random map for that particular moment. It did prompt me though to have a look at the various map pack options available to purchase through the Roll20 marketplace – rather than so many of the pre-made pretty options.

I ended up with three that look fairly flexible in that they are modular graphics with connectors – I can use the layers to blend the rough edges and the intended size and proportions so far have been quite user-friendly. I

‘ve been practicing with the Stone Building set to make some sort of generic mansion layout. Its not for a particular planned encounter, but is the sort of thing I plan to archive and keep to hand the next time they try something felonious or otherwise random.

Longtime gamers won’t even blink at the option of felonious in the above paragraph – and as this group has designated the rogue as their financier, I feel entirely justified in making up places that may suffer security lapses in the weeks to come.

Now my only concern is going to be what effect having lots of small graphics for the map will be like as opposed to having a single graphic that I’ve made elsewhere and imported. I’m using .png format graphics, so they should be reasonably swift but I’ll report when I start using them in anger. The other difference is that the group is currently five players plus myself, as opposed to the eight or so that the previous Wartorn Campaign had – I’m hoping this imposes a much lower hit on bandwidth and loading times.