I said I’d get started, and so I did. In the Games and Gaming section, reachable from the menu at the top of the page, there are now links to maps suitable for use in virtual tabletops. Most are pretty bare to allow for variety in setting further props and furniture tokens, and are accompanied by notes for intended or past use.
The links to various past and present games are also there for delving into for ideas and narratives.
I’m going to get on with making a page just for maps, using old and new material, probably starting this evening.
In the meantime, here’s a very quick cave map with a stream pubbing through it from a spring at the back. A group of smuggler’s (or other antagonists of choice) have made use of a cluster of side caves and installed a portcullis style gate to deter intruders.
Further back in the cave there is a branch where a fissure opened up and a number of cave fishers (or other suitable pest-level monsters) have settled in, eating vermin and fish that emerge from the depths in the water. By and large the two sets of inhabitants ignore each other barring opportunistic encounters.
Lady M made an unflattering comparison to a set of mutated ovaries and associated organs, but she’s flying on painkillers post-surgery so I’m going to nod and smile…
I was recently given a journal filled with squared grids. It has sat on my shelf for a few months, but I’ve started today to sketch out some sample maps that I could use for gaming, as well as make available for people to download
I might make a section under the games page for maps in general to make them easier to find. A significant part of traffic to this site revisits the maps from past adventures, so I think this proves an interest in things like this.
So, this is intended to be a mortuary temple site, set underground, with ossuaries, a channel house, preparation chambers, and living quarters kept away from visitors.
How benign or sinister this site may be is up to GMs – there is a room key on the map. The scale is intended to be five foot to a square, so the scale and feel is more something carved from the living rock than a massive temple.