I had a new Kickstarter reward arrive today while I was out, and I’ve just spent an entertaining hour or so flicking through it and scribbling notes that may come to confuse my players – or delight them, always hard to tell.
The concept of this is that in Dungeons and Dragons a wizard may choose to release their familiar with an empowering spell. This book provides options then to play or place these creatures alongside regular characters or act as foils.
I’m considering running a short series of games to test these rules out as a break from the main story, simply because its such a fun concept.
So far the critters and the rules seem balanced and compatible with mainstream 5th Edition D&D, and there’s a nice feel to the book and pages that’s a tactile reward. The layouts and charts aren’t confusing, and there’s some lovely dry humour running through the whole thing in both the favour text and illustrations.
It definitely feels like something that started as a joke, and then inspired some inventiveness and it has made me smile after an intense couple of days.
I worked more than a few extra hours over the last few weeks, so with a nod from the boss I claimed today back to recover a bit, and I’m glad I did. There’s some family stuff that landed yesterday, mostly related to people’s health, some of which is in the “eh, okay” pile and some in the “oh” pile.
So in between being shattered, I’ve also been processing that – and part of how I’ve been doing that has been making more maps. So that’s a bit of a good news/bad news thing: been an unsettling day, but here’s some creative stuff for your gaming needs.
Enjoy! I’ll stick them up in the respective gaming pages in due course
I said I’d get started, and so I did. In the Games and Gaming section, reachable from the menu at the top of the page, there are now links to maps suitable for use in virtual tabletops. Most are pretty bare to allow for variety in setting further props and furniture tokens, and are accompanied by notes for intended or past use.
The links to various past and present games are also there for delving into for ideas and narratives.
I’m going to get on with making a page just for maps, using old and new material, probably starting this evening.
In the meantime, here’s a very quick cave map with a stream pubbing through it from a spring at the back. A group of smuggler’s (or other antagonists of choice) have made use of a cluster of side caves and installed a portcullis style gate to deter intruders.
Further back in the cave there is a branch where a fissure opened up and a number of cave fishers (or other suitable pest-level monsters) have settled in, eating vermin and fish that emerge from the depths in the water. By and large the two sets of inhabitants ignore each other barring opportunistic encounters.
Lady M made an unflattering comparison to a set of mutated ovaries and associated organs, but she’s flying on painkillers post-surgery so I’m going to nod and smile…
I was recently given a journal filled with squared grids. It has sat on my shelf for a few months, but I’ve started today to sketch out some sample maps that I could use for gaming, as well as make available for people to download
I might make a section under the games page for maps in general to make them easier to find. A significant part of traffic to this site revisits the maps from past adventures, so I think this proves an interest in things like this.
So, this is intended to be a mortuary temple site, set underground, with ossuaries, a channel house, preparation chambers, and living quarters kept away from visitors.
How benign or sinister this site may be is up to GMs – there is a room key on the map. The scale is intended to be five foot to a square, so the scale and feel is more something carved from the living rock than a massive temple.