New Map Software Update Dropped

I’ve been waiting for it with bated breath but the new release of Dungeon Alchemy came out today. I’ve only just started playing with it but the new caves functionality and the tweaks to the interface have got me very keenly investigating. The expansion is called The Floor Is Lava and its out on Steam for free on top of the main package (which is only about £30 or so). I highly recommend it if you’re creating VTT maps for your games or looking for maps to print out.

I haven’t finished it yet, but this is what I’ve put together this evening using some of the new features – a ruined bridge and abandoned hut near a cave that may have something nasty lurking in it. Perhaps its a troll bridge over muddy waters?

Map – The Brazen Hydra

A regular haunt of the DDC, The Brazen Hydra is the local tavern favoured over the franchised Golden Dragon in their local district of Windhaven. It has also featured in our Christmas/New Year one-shot and I tend to also use it as a quick stand-in elsewhere. Like many of the maps we use, I made it using Dungeon Alchemy – zipfile is called brazenhydra.zip – and it’s one of the earlier maps that has stood up pretty well.

It’s a simple layout that rarely gets any exploration of the back rooms. For the most part we’ve used it for social encounters, or round-ups at the end of a session. In the one-shot it was a traditional setting for a mission briefing.

On the Sunday just past, we ended up with most of the DDC getting very drunk, engaging in pub games, and falling off furniture. That was the point that the developer of the software popped into the stream and this happened…

In terms of layout, the middle map is the public area most often used – the main door is in the south wall – and then the top map is the basement (including a storeroom and a well), while upstairs is a shared dormitory and the owner’s study, bedroom and toilet.

So – as ever – feel free to download and use The Brazen Hydra – and I hope to hear of new stories that take place within its walls.