Corridor Battle

The Sunday game was a pulse pounding battle in the narrow confines of a moving lightning rail train carriage. Assassins had landed on the roof in the night and attempted to separate the cars before focusing on Thorin. We’d left the previous week as a cliffhanger with Thorin and Valenia desperately fighting for their lives as the rest of the group roused from sleep.

This week saw Thorin fighting one on one with a skilled warrior, trading blows furiously while most of the rest of the group were held at bay by a warlock with an unearthly appearance – with tentacles and spikes instead of hair and slightly scaly skin. A detonated bead of force meanwhile had isolated Thorin from Valenia, who was in turn fighting a desperate battle with an orc assassin who was relentlessly beating her defences down.

The turning of the tide came with Kerne being able to concentrate and perform metamagic to extend the lightning of a witches bolt spell to both the warlock and the warrior fighting Thorin, just as the group’s newest member came crashing through a window. They’d climbed onto the roof, avoided the giant bats that the assassins had used as mounts, and made a supremely successful use of acrobatics to swing down between the attackers. As the group managed to finish off the opponents at that end of the carriage though, they could see Valenia fall beneath the blade of her opponent, joined by an assassin who had previously been kicked off the train.

The forcefield generated by the bead of force evaporated at that point, clearing a path for this newest assassin to press the attack on Thorin, while the first attempted and nearly succeeded in finishing off Valenia. It was only through a supreme feat of endurance that Valenia was able to retain consciousness and gulp down a healing potion they had bought before they left home. She barely evaded the attempt to finish her and was able to make a desperate shot with her bow as she lay on the floor to slay her opponent.

Thorin, utterly enraged at this point, was able to slay this new assassin with a fearsome display of prowess and as everyone stood, bloodied and exhausted we ended the session there.

Next week? Well who knows – at the very least some investigations in the aftermath…

Orcs on a Train

Despite the best efforts of the rain to knock out our Internet connection we spent this Father’s Day evening back in the world of Eberron for the further adventures of the DDC.

Our last session had seen dreams and prophecy mix with nightmares and a redemptive struggle that ended with Caeluma losing some of their infernal heritage and instead growing feathered wings.

By contrast this week saw a brief couple of hours layover at the Lightning Rail station at Passage, where Valenia got lucky and Thorin was discretely quizzed by an Inquisitor from the Silver Flame about the whereabouts of Thorin’s sister and any recent contacts.

And then the journey continued uneventfully for a couple more days. On the second night, a group of assassins landed on the roof of one of the carriages and made their way in. They began trying to separate the front of the train from the rest of it, and seemed intent on isolating and killing Thorin.

The surprise attack was thwarted by Thorin and Valenia both being light sleepers. Thorin grabbed his axe and charged down the orcs leading the assault, while valenia tackled another and kicked them from the train before they could disconnect the carriages.

The rest of the group was roused by the sounds of conflict, and battle was joined. One of the orc assassins dropped a magical darkness in the train’s corridor and a brief but frenzied exchange of blows followed…

And that’s where we left the cliffhanger…

Dinner on the Lightning Rail

We had a good D&D session last night, returning after a couple of weeks where people were unwell. The mighty adventurers are facing possibly their toughest challenge yet: high society. Travelling long distances takes many forms, but by far the most comfortable available at this moment for them is the Lightning Rail run by House Orien – and so they have joined the train in first class, along with a new member of the group and have some time to kill.

Its been a good excuse to pull back from the action and adventure and spend some time with the players reintroducing themselves and doing some reflective roleplay as they get used to both the new surroundings and people. Sometimes railroading can be a useful tool, and this has been very popular with the players as I’ve checked in after the sessions. Their biggest worry has been to decide on what to choose from the menu. Their biggest dilemma has been wine versus cocktails. Their main concern has been how drunk the dwarf barbarian might be getting…

I’m really enjoying going to town with the world-building in this little travelling location, and the players (and the characters) are enjoying it all too – watching the little wonders of the world pass by while retired generals and robust noblemen drink brandy and smoke cigars in the lounge car, and an undead elf tells a dragonborn sage tales of the fall of the goblin empires in the saloon. A tiefling warlock knits scarves in their cabin while their familiar snoozes with a hoard of table scraps, and hangovers are something that won’t happen until the next session…

Tangled Days

Work is complicated at present – well more so than usual – and I think between that and personal processing it has been more difficult to bring things to the blog in any coherent way. Sometimes, especially when it comes to work, there are things that I can’t talk about in a public form because of financial or confidential matters connected to them.

Likewise in the tangled pathways of my brain I have things I can’t coherently talk about because they’re still being mulled over. In some ways it’s like a jigsaw puzzle that I don’t want to display yet.

However I find the discipline of maintaining a blog schedule to be a useful one, if only so I’ve got somewhere to put things on display for later consideration or to entertain you. That’s why sometimes I have rambling posts like this that don’t go anywhere until I get a random flash of inspiration.

In this case its to muse that all things being well, the D&D group will be back on Sunday to continue their adventures. They are currently on a fantasy steampunk railway, mixing with reasonably high society. What’s the worst that could happen? What’s that, a murder? You’ll have to tune in to find out.

Brief Update

I can’t think of anything witty to title today’s entry, but basically life ticks on, work is continuing, and I’m filling a new notebook with pictures and scraps of story as a simple outlet in between planning things for the D&D group and spinning metaphorical plates at work.

I’m booked to talk to a GP on Friday next week, my blood pressure readings are all submitted, I think I’m due a new set of diabetic blood tests soon, and I’m feeling reasonably good in and of myself.

The D&D scenario? Think murder on the orient express but with only vaguely housetrained adventurers. This is going to end up like the restaurant scene in the Blues Brothers, isn’t it?

Ups and Downs

The brain weasels came out to play this weekend, on top of a general exhaustion that I’m putting in part on a change in my blood pressure medication. Still, we managed to get a rip-roaring Dungeons and Dragons session in this week, and that has done wonders.

There’s something about the social glue of people laughing and trying to overcome puzzles together that rarely fails to cut through a low mood for me, so thank you to the unusual suspects for this evening’s shenanigans, even if you did nearly kill your own characters off in the process..!

A Little More Human

I’m ending up the weekend feeling a bit more rested and functional than I have in a while – I’ve even managed to have a bowel movement four days after the operation so I guess I can start acknowledging that I’m full of crap again 😉 I was starting to worry that my body was so traumatised by the whole experience that I would need to retrain myself.

The quiet worry of it all did end up giving me a headache this morning, I think it was made a bit worse by having agreed to run a one shot game this afternoon using the UnFamiliar kickstarter rules for 5th Edition Dungeons and Dragons.

I had only a vague idea of a plot, but had at least knocked up some characters guided by some prompts I’d put into the group chat yesterday.

I ended up pretty much winging it. The background has all four characters being ex-Familiars to a small number of spellcasters who had developed a spell between them to emancipate them.

Lady M played a flying squirrel who used to spy in aristocratic circles. Lady W played a Staffordshire cross that had ended up being a carer for their master in their dying days, the cub joined in with a boisterous frilled dinosaur that knew kung fu, and boy s played a fussy ex lab rat who had picked up alchemy and a few spells along the way.

Their tale involved rescuing a library researcher who had “fallen” into the delivery system and was now trapped in the stacks, locked in a cage as an unauthorised item. Shenanigans ensued.

So, an odd return to the tabletop, but the cub has expressed an interest in playing more, so who knows what will happen next…

Map-Making Evening

I was just thinking to myself: I’ve not been playing with Inkarnate much – so after sharing a bottle of wine with Lady M over supper, I’ve been making a random map I’ll probably never use. It’s been fun thinking about how I might throw it into a travelling session however.

Anyway, here’s the small and surprisingly rich riverside village of Brookside:

The original map has been published and available to clone at https://inkarnate.com/m/GXvlOw–brookside/ – enjoy!

Don’t Split The Party

We descended on boy s at the new flat today to eat, socialise and play D&D along with Mx W and Lady B who were staying the weekend there too. We were enticed there by the offer of a roast dinner, as if we needed any real excuse to go catch up.

Roast gammon, potatoes, parsnips, broccoli, cauliflower, pigs in blankets and Yorkshire puddings all featured – and with boy s finally having induction pots and pans he was able to whip up a grand feast while we nattered in the other room and I toyed with Syrinscape software to cue up a soundboard for the game.

I’ve subscribed to the site so have access to all the sound packs, and still feel like I’m only just scratching the surface of it. I happily recommend it for DMs looking for some extra atmosphere for sessions.

And what a session – heavy on the roleplay as the group attended the university’s winter fair and interacted with various oddballs and situations before finding that a sage was present who could help with their missing memories from their first adventure – if they could find him as he seemed to have disappeared from inside a locked room in the library’s guest house.

Well, one thing led to another, and now they’re trapped inside a mansion in an extradimensional pocket searching for clues for a keyword to unlock the doors and get home. So far they’ve fought a swarm of animated books, been surprised by a cat, and greeted by homonculi housekeepers. They also split up, and are scattered throughout the mansion. Normally this wouldn’t be a too much of a challenge but they were at a social event and so don’t have most of their adventuring equipment or weapons.

As a result, they’re a little jumpy. I’ve not even started playing spooky music. That said four pickled hands just scrambled out of a jar to attack the dwarf at the end of the session so here’s to the next time we all get together…

Polycule Assembled

It feels like it’s been a very long day – in no small part because I was sick again and with guts back in turmoil. Fortunately its been long enough that I was able to sort out the stool sample – and that’s an experience that little can prepare you for – and so was able to restart the medication to help settle it all back down.

Then we had everyone descend on the flat for our first tabletop game in ten weeks or so and that was a joy that filled the rest of the day with laughter and gossip. Everyone had downtime so we used that to catch up on what the adventurers had been up to.

Caeluma had been running their knitwear stall in the market and had been making a steady profit as winter nights rolled in and temperatures dropped.

Thorin had returned to his pitfighting career and been successful, but not without accusations of cheating that we worked into him adopting a heel persona for the ring.

Valenia commissioned an improvement for her bow and gathered some of the rarer ingredients in between babysitting Odif.

Coal disappeared for a few weeks and came back somewhat richer after a heist targeting a corrupt merchant.

Kerne buried themself in decoding the tomes retrieved from the coven of hags that detailed Kemsler’s travails and revealed that her sister Faye had been training under the hags before double crossing them at the behest of her Archfey patron: The Winter’s Knight.

And baby Odif? Well he’s growing fast and is no longer a toddler, being nearer in maturity to a human ten year old and showing a fascination in building traps and devices. Egged on by Tanglefinger the Boggle, there was hijinks and chaos for all.

Then we started the story, which led them to the Winter’s Fair at the University and the start of a number of small encounters – from Caeluma successfully arguing the interpretation of a mummers play with a professor of theology to Valenia duelling an Undying swordsman from the Elven Court of Aerenal and receiving a silvered scrimshaw knife as a gift.

We’ll see where we pick up in our next session. Hopefully we won’t have as long a break.

Oh, and it was of course Halloween so we threw sweets from the balcony for the organised kids walk on the estate – and hardly brained anyone in the process.