Story Progression

Another great session with the DDC this evening that started with sky pirates and ended with lamenting fey at a crash site. I’ve always tried to keep player agency to the fore when running games, not always successfully I’ll admit, but this week is one that rewarded the approach.

The DDC is at a level now where they are starting to be established adventurers, and are facing bigger adventures. Encounters that might have overwhelmed them now tend to merely raise pulse rates rather than induce cardiac arrests. What is especially rewarding though is that the characters are learning and evolving, and demonstrating empathy with events and creatures encountered.

As an example, they found the burned out crash site of the skyship they’ve been searching for: a blasted crater where once a proud copse of trees had stood deep in the forest.

Investigating it brought out the maddened dryads whose trees had been destroyed in the crash. A traditional adventuring encounter would have led to a pitched battle with the grieving fey. In this instance though the group refused to fight and with words and some lucky persuasion rolls were able to talk the dryads into pausing at least.

Which is when sprites appeared, and offered a deal, and we ended the session.

When the dwarven Barbarian puts his axe down and refuses to fight because “they’ve every right to be angry” you know there’s something going right with your game.

Up and Away

Sunday’s game was a quiet contrast to the previous session’s conflict. The group had boarded a skyship as it was leaving, and this week found that the owner was going in search of the ship that had been carrying Kemsler when it apparently crashed. If the group agreed to defend the ship, the passage cost would be waived and they could join the search.

Most of the session was spent meeting the crew, adjusting to flying on a ship, taking watches, and getting to grips with the practicalities of raising a baby kobold.

Tiefling horns were teethed upon, a papoose rig designed, wild pegasi seen flying through the clouds, and the peace of the journey remarked upon when the baby settled.

And then, as we ended the session, large flying dinosaurs carrying halfling bandits flanked the ship, and prepared to attack…

Games Night Round-Up

A good game this week, less roleplay and more rollplay in as much as it was dominated by a fight scene on the platform of a sky dock some sixty foot up in the air.

Sometimes you just need a simple combat session to contrast with the soul searching and verbosity of the story, and if nothing else this evening was a good illustration of how time slows down. The whole three hour game covered about thirty seconds of an extended brawl and a rapid flight up into the clouds to escape incoming reinforcements.

And that’s where we’ll pick up next week, on a flying ship powered by an elemental, up in the clouds.

What’s the worst that could happen?

The Morning After

The D&D session on Sunday went really well – albeit not in any direction planned by myself. It was set the morning after a long night of carousing and started simply enough with Thorin’s hangover.

During the afternoon I’d messaged the players of every other character and asked them to nominate random items that he would find to give clues to the previous evening – with the hope this would lead to their comparing tall tales during the session.

What actually happened was that Thorin woke up and saw something moving under his discarded cloak. As he approached, it began to cry.

After a few moments of confusion the group was gathered round the swaddled baby kobold, and wondering why there were poker chips, a lone ace of spades card, and a broken monocle falling out of Thorin’s pockets.

There then followed an ethical debate between keeping the baby and trying to find the baby’s mother which was an emotional rollercoaster for several players.

A combination of retracing their steps and asking questions in low places (like the Floating Market) turned up memories and stories of betting against a powerfully built Shifter at the casino – putting up their house against the baby as a wager. While being unable to identify the Shifter (and suspected slaver), promises were secured from various people to either identify the Shifter, or the tribe from which the baby had been taken.

The baby, by now being called Odif, was being firmly taken care of by Caeluma and they refused to put Odif into anyone else’s hands – which is why they still had Odif in their arms when they walked into the middle of an armed industrial dispute at the Sky Docks…

So, that was our Sunday…

All A Blur

The interview this morning was okay and yet still the hour sped past at an incredible speed. I wasn’t stumped by anything, but who knows how it went? I certainly won’t for a few days.

And I think I did some work today as well, but my stress headache seems to have blotted it out, so I’ll see what’s there in the morning when I go back.

On a lighter note, I’ve made some new tshirt designs and posted them. We now have designs for each character in the DDC, as well as some hoodies:

Thorin: https://www.amazon.co.uk/dp/B092P5Z9Q3/ref=cm_sw_r_cp_apa_glt_fabc_4964T38WRB2GXRW4W0Y3

Valenia: https://www.amazon.co.uk/dp/B093N1251L/ref=cm_sw_r_cp_apa_glt_fabc_DV3K2KKXS6CQ3QWX12QG

Kerne: https://www.amazon.co.uk/dp/B0927DSVWQ/ref=cm_sw_r_cp_apa_glt_fabc_6SVNRSHTHR84J8NXDYTN

Caeluma’s Family: https://www.amazon.co.uk/dp/B08W91PDTT/ref=cm_sw_r_cp_apa_glt_fabc_Y3JRQEYC91GWYJDHKSW8

So, if you fancy treating yourself to support the channel or your favourite character, you now have even more options 🙂

How Bizarre

I was about to write a blog and found three unpublished drafts from over the last few weeks, so I’ve hit the button on them. That should confuse the stats.

It’s been a very busy weekend – we finally caught up with each other yesterday – so today’s gaming session was a bit more subdued and roleplay-led than our more recent weekends.

The DDC ended up visiting a casino and taking advantage of Thorin’s local fame and popularity to sweettalk the owner into giving them some information about the missing Lord Kemsler. They now have the office address and name of a skyship captain who transported the artificer.

It doesn’t sound much, but the session was full of visits to tailors, shopping for gifts, and asking questions of suspicious town hall gnomes. It was gentle, but we had fun.

We’re also starting to get a regular viewership – a steady half dozen or so listeners all the way through and another couple of dozen who dipped in and out. According to our stats we also have a healthy number of people who check in on the recordings during the week – so if that’s any of you, thank you very much and hope you’ve enjoyed it as much as we have making it.

If you’re not sure of the link, have a listen to www.twitch.tv/princessleah1980 and we’ll see you soon.

Why Kobolds?

Last night’s game ran over time, but was great fun, mixing the freeform joys of a festival with a guest player who needed to recruit the DDC. As with last week, I’d drawn up a timetable for events to help keep us on track for the session and by and large it helped us clip along at a brisk pace all the way through.

Was a good session

Our guest character, Zorra, was a warlock from the University library, well known to Kerne. An aarakocra looking like a large humanoid owl in a smart suit, Zorra had been shut out of her home by an invasion of kobolds and needed the DDC’s help getting back in.

Home Alone style hijinks then started before the group managed to break in and fight off the small statured but persistent pack – while Valenia and her wolf fell through into a sub basement which looked to be where the kobolds had come from.

We did overrun, so the story will continue next week with our guest returning – but if you’d like to hear and see what happened then go to www.twitch.tv/princessleah1980 and you can catch up there.

Games Report

Last night’s game dipped into more pulp and espionage elements after the side trip taken the last couple of weeks. A long-bubbling subplot regarding a missing artificer and artificially produced narcotics came into focus with a bit of a bang.

The session started gently with the identification and sale of various treasures recently recovered. This allowed them to have a bit of a shopping spree to update some of their equipment, and so everyone’s mood was high.

The courtesan Belle, last met in the Undercroft on the arm of Lord Harm, arranged to meet Valenia at The Brazen Hydra, the tavern just down the street from the group’s home.

Valenia brought everyone along, so they were all there when Belle revealed herself to actually be Sobrein d’Phiarlan, an Agent of House Phiarlan who specialise in entertainment and information brokerage. The House was concerned about the potential damage the drug could cause and so wanted to help point the group in the right direction.

Before they could move somewhere private to discuss it further, an assassin launched a fireball from an alley across the street, and struck Sobrein down. Iron Ryan, who has become Kerne’s companion, stayed to stabilise the fallen Bard while the group raced in pursuit.

It wasn’t destined to be a long chase, as Caeluma and Kerne both discharged spells in response. Caeluma’s eldritch blast clipped the fleeing assassin, but Kerne’s spell melted him into little more than a pile of gloop, much to the alarm of bystanders and a local guard patrol. Sobrein suggested that he might have been an agent of House Thuranni, bitter rivals of her house in spycraft.

Eventually they were able to get Sobrein to their house and complete their discussions. She was able to describe a conflict between the lowlives of the Dhaask gangs and the extensively connected Boromar Clan in the city of Sharn. House Phiarlan was concerned that if either group was successful they would wreak havoc in different parts of society and so wanted it taken out of both their hands.

The clue that she could offer was that Lord Kemsler had been to a meeting with someone at Casino Tanja. If they could find out who it had been with they would find it easier to track where the artificer had gone.

And that’s where we left the session. It’s probably just a coincidence that House Phiarlan’s symbol is a hydra.

Rumble in the Undercroft

Tonight’s session was fantastic, well-paced, and had sass and drama in equal measure. Great fun all round, had by all.

I’d planned out key milestones to help mark timings for the evening which left ample time for roleplay and plot elements to come into play – and with key events in early bouts being used to punctuate conversations, it kept a momentum going.

The wrestling references and in-jokes caused much eye-rolling from myr s and laughter from everyone else, so I’m glad I spent the time googling ring names.

A confidant of their host identified themselves as an agent of House Phiarlan, there was a meeting at last with Mr Friendly and Mrs Nice, there were fireworks and dancing lights, banners were made and flown, and Kerne made a new friend.

Oh, and in a bruising and tense knockout finale, Thorin won his match, much to everyone’s relief. Great fun, must do another one soon.

DDC Housekeeping

Just finished a great session for this week’s game. There were no great heroics or epic fights, but instead a quiet period of investigation and regrouping.

They now own a market stall, are setting up a WWE-style exhibition pit fight, and have found the culprit responsible for the pranks and missing items in their house: a surly boggle called Tanglefinger.

After a fight scene that owed more to Home Alone than The Raid, they captured the elusive and slippery fey, and eventually came to an arrangement to share their living space.

And we all had fun, and I broke out some silly voices, and it was pretty much all ad-libbed. A good session.

Next week? Who knows?