Another fun games night just finished, continuing on the DDC’s pursuit of a missing alchemist which has led them to helping sprites with a spider and ettercap problem in return for passage to the Feywild.
We had a lot of character moments too, with Valenia assisting dryads in repairing damaged forest land, and young baby Odif spontaneously beginning to crawl, and to begin to talk.
As everyone has generally been speaking a mishmash of Common, Sylvan, and Draconic around him, the baby kobold is mostly calling people and objects by single-syllable names to accommodate his jaw structure. This can’t possibly end in tears…
Another great session with the DDC this evening that started with sky pirates and ended with lamenting fey at a crash site. I’ve always tried to keep player agency to the fore when running games, not always successfully I’ll admit, but this week is one that rewarded the approach.
The DDC is at a level now where they are starting to be established adventurers, and are facing bigger adventures. Encounters that might have overwhelmed them now tend to merely raise pulse rates rather than induce cardiac arrests. What is especially rewarding though is that the characters are learning and evolving, and demonstrating empathy with events and creatures encountered.
As an example, they found the burned out crash site of the skyship they’ve been searching for: a blasted crater where once a proud copse of trees had stood deep in the forest.
Investigating it brought out the maddened dryads whose trees had been destroyed in the crash. A traditional adventuring encounter would have led to a pitched battle with the grieving fey. In this instance though the group refused to fight and with words and some lucky persuasion rolls were able to talk the dryads into pausing at least.
Which is when sprites appeared, and offered a deal, and we ended the session.
When the dwarven Barbarian puts his axe down and refuses to fight because “they’ve every right to be angry” you know there’s something going right with your game.
Lady M is, in her own words, a completionist when it comes to Open World games. She’s recently started playing Assassin’s Creed: Odyssey and has discovered just how many natural resources there are to grab for crafting.
Her general approach to the AC games is one of doing her best in investigate and complete every possible location, gathering and completing quests to complete regions as she goes.
With this game there is now the additional distraction of resources in caves and growing on hillsides. Whenever a search is done, they appear with a small clinking noise, along with any treasures – and so I am now doing my best to not twitch at the sound of constant searches and pings while she is in the middle of clearing a location.
After hearing her mutter that she could hear the ‘ting’ and where was it? I couldn’t resist likening the noise to being her personal catnip… and so an ongoing tease has begun…
Sunday’s game was a quiet contrast to the previous session’s conflict. The group had boarded a skyship as it was leaving, and this week found that the owner was going in search of the ship that had been carrying Kemsler when it apparently crashed. If the group agreed to defend the ship, the passage cost would be waived and they could join the search.
Most of the session was spent meeting the crew, adjusting to flying on a ship, taking watches, and getting to grips with the practicalities of raising a baby kobold.
Tiefling horns were teethed upon, a papoose rig designed, wild pegasi seen flying through the clouds, and the peace of the journey remarked upon when the baby settled.
And then, as we ended the session, large flying dinosaurs carrying halfling bandits flanked the ship, and prepared to attack…
A good game this week, less roleplay and more rollplay in as much as it was dominated by a fight scene on the platform of a sky dock some sixty foot up in the air.
Sometimes you just need a simple combat session to contrast with the soul searching and verbosity of the story, and if nothing else this evening was a good illustration of how time slows down. The whole three hour game covered about thirty seconds of an extended brawl and a rapid flight up into the clouds to escape incoming reinforcements.
And that’s where we’ll pick up next week, on a flying ship powered by an elemental, up in the clouds.
The D&D session on Sunday went really well – albeit not in any direction planned by myself. It was set the morning after a long night of carousing and started simply enough with Thorin’s hangover.
During the afternoon I’d messaged the players of every other character and asked them to nominate random items that he would find to give clues to the previous evening – with the hope this would lead to their comparing tall tales during the session.
What actually happened was that Thorin woke up and saw something moving under his discarded cloak. As he approached, it began to cry.
After a few moments of confusion the group was gathered round the swaddled baby kobold, and wondering why there were poker chips, a lone ace of spades card, and a broken monocle falling out of Thorin’s pockets.
There then followed an ethical debate between keeping the baby and trying to find the baby’s mother which was an emotional rollercoaster for several players.
A combination of retracing their steps and asking questions in low places (like the Floating Market) turned up memories and stories of betting against a powerfully built Shifter at the casino – putting up their house against the baby as a wager. While being unable to identify the Shifter (and suspected slaver), promises were secured from various people to either identify the Shifter, or the tribe from which the baby had been taken.
The baby, by now being called Odif, was being firmly taken care of by Caeluma and they refused to put Odif into anyone else’s hands – which is why they still had Odif in their arms when they walked into the middle of an armed industrial dispute at the Sky Docks…
It’s a bit of a busy week, so I’ve been finding it quite relaxing to arrange and shift around the various dice – especially as I may have succumbed to temptation and bought another couple of sets via Wish a couple of weeks ago.
They just happened to arrive this afternoon, so of course this prompted another rethink about how to store and display them. I’d been talking to a colleague this morning about all the dice and she suggested a glass bowl might be a nice way to do so.
Quite by chance we do have some glassware that doesn’t really get used – and one is a decorated mason jar style container that is just big enough to contain all the partial sets and single dice that I’ve accumulated. Well, it would be rude not to use it, wouldn’t it?
So, making the most of still not being able to get everyone around a physical table, I can at least do something aesthetically pleasing with the tools of my trade.
I was about to write a blog and found three unpublished drafts from over the last few weeks, so I’ve hit the button on them. That should confuse the stats.
It’s been a very busy weekend – we finally caught up with each other yesterday – so today’s gaming session was a bit more subdued and roleplay-led than our more recent weekends.
The DDC ended up visiting a casino and taking advantage of Thorin’s local fame and popularity to sweettalk the owner into giving them some information about the missing Lord Kemsler. They now have the office address and name of a skyship captain who transported the artificer.
It doesn’t sound much, but the session was full of visits to tailors, shopping for gifts, and asking questions of suspicious town hall gnomes. It was gentle, but we had fun.
We’re also starting to get a regular viewership – a steady half dozen or so listeners all the way through and another couple of dozen who dipped in and out. According to our stats we also have a healthy number of people who check in on the recordings during the week – so if that’s any of you, thank you very much and hope you’ve enjoyed it as much as we have making it.
Last night’s game ran over time, but was great fun, mixing the freeform joys of a festival with a guest player who needed to recruit the DDC. As with last week, I’d drawn up a timetable for events to help keep us on track for the session and by and large it helped us clip along at a brisk pace all the way through.
Our guest character, Zorra, was a warlock from the University library, well known to Kerne. An aarakocra looking like a large humanoid owl in a smart suit, Zorra had been shut out of her home by an invasion of kobolds and needed the DDC’s help getting back in.
Home Alone style hijinks then started before the group managed to break in and fight off the small statured but persistent pack – while Valenia and her wolf fell through into a sub basement which looked to be where the kobolds had come from.
We did overrun, so the story will continue next week with our guest returning – but if you’d like to hear and see what happened then go to www.twitch.tv/princessleah1980 and you can catch up there.