Corridor Battle

The Sunday game was a pulse pounding battle in the narrow confines of a moving lightning rail train carriage. Assassins had landed on the roof in the night and attempted to separate the cars before focusing on Thorin. We’d left the previous week as a cliffhanger with Thorin and Valenia desperately fighting for their lives as the rest of the group roused from sleep.

This week saw Thorin fighting one on one with a skilled warrior, trading blows furiously while most of the rest of the group were held at bay by a warlock with an unearthly appearance – with tentacles and spikes instead of hair and slightly scaly skin. A detonated bead of force meanwhile had isolated Thorin from Valenia, who was in turn fighting a desperate battle with an orc assassin who was relentlessly beating her defences down.

The turning of the tide came with Kerne being able to concentrate and perform metamagic to extend the lightning of a witches bolt spell to both the warlock and the warrior fighting Thorin, just as the group’s newest member came crashing through a window. They’d climbed onto the roof, avoided the giant bats that the assassins had used as mounts, and made a supremely successful use of acrobatics to swing down between the attackers. As the group managed to finish off the opponents at that end of the carriage though, they could see Valenia fall beneath the blade of her opponent, joined by an assassin who had previously been kicked off the train.

The forcefield generated by the bead of force evaporated at that point, clearing a path for this newest assassin to press the attack on Thorin, while the first attempted and nearly succeeded in finishing off Valenia. It was only through a supreme feat of endurance that Valenia was able to retain consciousness and gulp down a healing potion they had bought before they left home. She barely evaded the attempt to finish her and was able to make a desperate shot with her bow as she lay on the floor to slay her opponent.

Thorin, utterly enraged at this point, was able to slay this new assassin with a fearsome display of prowess and as everyone stood, bloodied and exhausted we ended the session there.

Next week? Well who knows – at the very least some investigations in the aftermath…

Dinner on the Lightning Rail

We had a good D&D session last night, returning after a couple of weeks where people were unwell. The mighty adventurers are facing possibly their toughest challenge yet: high society. Travelling long distances takes many forms, but by far the most comfortable available at this moment for them is the Lightning Rail run by House Orien – and so they have joined the train in first class, along with a new member of the group and have some time to kill.

Its been a good excuse to pull back from the action and adventure and spend some time with the players reintroducing themselves and doing some reflective roleplay as they get used to both the new surroundings and people. Sometimes railroading can be a useful tool, and this has been very popular with the players as I’ve checked in after the sessions. Their biggest worry has been to decide on what to choose from the menu. Their biggest dilemma has been wine versus cocktails. Their main concern has been how drunk the dwarf barbarian might be getting…

I’m really enjoying going to town with the world-building in this little travelling location, and the players (and the characters) are enjoying it all too – watching the little wonders of the world pass by while retired generals and robust noblemen drink brandy and smoke cigars in the lounge car, and an undead elf tells a dragonborn sage tales of the fall of the goblin empires in the saloon. A tiefling warlock knits scarves in their cabin while their familiar snoozes with a hoard of table scraps, and hangovers are something that won’t happen until the next session…