I worked more than a few extra hours over the last few weeks, so with a nod from the boss I claimed today back to recover a bit, and I’m glad I did. There’s some family stuff that landed yesterday, mostly related to people’s health, some of which is in the “eh, okay” pile and some in the “oh” pile.
So in between being shattered, I’ve also been processing that – and part of how I’ve been doing that has been making more maps. So that’s a bit of a good news/bad news thing: been an unsettling day, but here’s some creative stuff for your gaming needs.
Enjoy! I’ll stick them up in the respective gaming pages in due course
We cancelled the game tonight so I’ve had a lazy day making maps. I’ve made separate pages off from the Roleplay Games section under the digital maps but just some eye candy, here they are for free download
They’re both fairly generic dungeon/tomb type layouts but are grid free so can be scaled for use on the virtual tabletop of people’s choice. If I get requests for gridded versions I can do that too.
I’ve been inspired by the earlier posts to start writing up and updating the key events page for the DDC and I think I’m basically just working backwards at this point. Still, there’s two pages done, gathering the collective dreams and the Broken Grove. The accompanying maps for those sections have been included to help visualise them.
Both maps were made by yours truly using www.inkarnate.com and I’ve also put them up in the maps section for free download.
My current methods of zoning out and calming down continue to mostly be drawing and making maps. I bought a book of gridded paper off Amazon recently, and have started filling pages with designs that I may never end up using, but that are still an outlet that allow me to work out the story of their use and history.
The sketchbook also continues to grow full of designs, and I’m posting things mostly to Instagram as I go to share with the world. I’m very much enjoying the wider availability of pigment ink and fine pens for the more consistent finishes they offer.
Some of them I’ve started adapting using the map building sites and software so versions of some of these locations may appear, but then again maybe not – that’ll depend on which way the stories go.
Another game tonight, so as the last couple of weeks were intense fights and investigations this will probably be a bit more free-form and roleplay centred. There will be a week’s downtime to resolve, and that alone will likely determine the next directions taken.
With a largely character-led campaign I’m fully expecting some interesting side trips in response to the plot hooks I throw out there so my preparations are largely along the lines this week of some generic battlemaps that can be turned to a variety of uses. I’m posting them up in the Roleplay section as I go along, feel free to take a look.
In terms of active plot lines: we currently have the missing Gnomish alchemist who fled from the university and his partner (Lord Rancaster) with a recipe for synthetic dream lily. We have the pit fighting scene that Thorin has begun to get involved with. We have random pranks by persons unknown in the DDC’s house, and we have the Warforged zealots following the Lord of Blades who were working with the Emerald Claw cultists who kidnapped Coal and used him to resurrect a Warforged Titan.
No doubt they will go investigate something else entirely.
I’ve enjoyed having a quiet day, left broadly to my own devices, while Lady M plunged back to work. Every now and then I heard fragments of new meetings, each dominated by how well she looks.
My work week restarts tomorrow afternoon for a short shift, so it’s a gentle ease back in – or that’s the theory anyway.
Today has been spent drawing, reading, and creating a new map that I’ve uploaded this afternoon. Games and Gaming has now been retitled as Roleplay Games in the menu as its a more focused description of what is there.
I said I’d get started, and so I did. In the Games and Gaming section, reachable from the menu at the top of the page, there are now links to maps suitable for use in virtual tabletops. Most are pretty bare to allow for variety in setting further props and furniture tokens, and are accompanied by notes for intended or past use.
The links to various past and present games are also there for delving into for ideas and narratives.
I’m going to get on with making a page just for maps, using old and new material, probably starting this evening.
In the meantime, here’s a very quick cave map with a stream pubbing through it from a spring at the back. A group of smuggler’s (or other antagonists of choice) have made use of a cluster of side caves and installed a portcullis style gate to deter intruders.
Further back in the cave there is a branch where a fissure opened up and a number of cave fishers (or other suitable pest-level monsters) have settled in, eating vermin and fish that emerge from the depths in the water. By and large the two sets of inhabitants ignore each other barring opportunistic encounters.
Lady M made an unflattering comparison to a set of mutated ovaries and associated organs, but she’s flying on painkillers post-surgery so I’m going to nod and smile…
I was recently given a journal filled with squared grids. It has sat on my shelf for a few months, but I’ve started today to sketch out some sample maps that I could use for gaming, as well as make available for people to download
I might make a section under the games page for maps in general to make them easier to find. A significant part of traffic to this site revisits the maps from past adventures, so I think this proves an interest in things like this.
So, this is intended to be a mortuary temple site, set underground, with ossuaries, a channel house, preparation chambers, and living quarters kept away from visitors.
How benign or sinister this site may be is up to GMs – there is a room key on the map. The scale is intended to be five foot to a square, so the scale and feel is more something carved from the living rock than a massive temple.
In between a couple of odds and ends, plus doing a week’s groceries or so, I’ve spent time fleshing out the adventure the DDC is most likely to have over the next few weeks – mostly in terms of flavour text and items – on an old imported map I made a few years ago.
The thing is, perfectionist that I am, I’m not entirely happy with how the grids align with the layout. The grids are what each counter or token are set into on the Roll20 maps. At present they’re slightly off so items and characters could end up halfway into walls. In addition, its a simply styled drawing generated by a webpage, so it looks somewhat plain compared to some of the full colour ones I’m generally using.
I do have the option to switch off the feature that snaps items to the grid, but at the moment I’m trying to simplify things for the less experienced players – and there is that whole graphics element as well…
So thats why I’m taking the modular stone building set i mentioned the other day, and have started recreating the map in a version two. There’s probably more productive things I could be doing, but the map making geek in me is happy as a clam.