There’s a definite buzz to creating visual representations of the various NPCs (non-player characters) that make an impact on the group in our game. This is even more important given how roleplay-heavy the last few sessions have been, and I’m pleased that these two miscreants have had some time to shine recently. As with last week’s notables, there’s one each from the village of Flower Town and the werewolf lair of Enna’s Seam.
So without further ado meet Banto Forkbeard – de facto leader of the werewolves reclaimed by Karkanna. If he isn’t their leader, he’s at least the most equal of the leaders they don’t have. An ex-guard sergeant at the Hold, his tattered uniform is worn as a point of pride. He is now primed to receive the signal to lead the wolves to rally at the Hold for the final push and engage the duergar forces
Next to him is Kellentan di Sivis – a gnome representative of the Dragonmarked House of Scribes. His message station in Flower Town used to be mostly geared towards news of merchant caravans and prices in nearby cities, but this ambitious gnome sees an opportunity in supporting the returning Heir in his fight to reclaim the Hold. He now helps with communication and logistics in return for favours for his House to come.
The tokens can be used on virtual tabletops – and as with any of these images, please feel free to grab copies for your own games – I’m starting to share the characters on HeroForge, so I’ll do a master list of the entries covered so far in due course.
The DDC have been making friends recently as they look to build a militia to help reclaim Thorin’s home. They have been successful in reaching out to both the major groups in the area – the werewolves that have been brought into line by Karkanna, and the refugees who had taken shelter and fortified Flower Town. As part of my fleshing out the leading personalities in those two groups therefore, I’ve gone back to HeroForge to put some faces to the names.
Here then are Charis Amberley of Flower Town – a retired ranger who fought alongside Thorin during the Last War and helped organise the militias that they put together – and Ennis Amberhammer, a forge master of the Clan who specialises in making armour (and who is Thorin’s cousin)
Charis had organised the refugees and created defences so that they could defend against night-time raids by the daelkyr forces or their duergar allies – and it was he who first recognised Thorin when he appeared at the outer barricades. He brought the townsfolk round to listen and has proposed the beginnings of some strategies – but bringing him round to accepting the help of their cursed cousins was a hard sell.
Ennis is still battling to subdue the beast that the curse has unleashed, but he has enough control of himself to have begun organising the defences of the shrine within which Karkanna has made her lair. He is not a strategist, but he knows how to build solid bulwarks and will follow the Amberhammer heirs wherever they lead.
These tokens and portraits are available to freely download and use in your own online tabletops – the HeroForge website has some amazing options for making your own, and the subscription model is well worth looking at if you are running your own game just for the token making alone.