Hello Winter

So, the clocks went back last night (or this morning, depending on your sleep patterns). As a result, anyone listing their activities in terms of GMT is now accurate for the next six months. So there’s that. I definitely needed that extra hour as our Pirates D&D game went on a bit later than planned – with a Halloween Beetlejuice-inspired caper.

Spooky is as spooky does

Oh, how we laughed. Well, more like screamed imprecations at the players who summoned him before finishing the containment bindings, but it did make for a fun and chaotic battle through a dollhouse.

The players learned that there was a reason I’d been grabbing and scrimshawing so many bones (healing potions reskinned as bones to break to activate). They also learned that my cleric’s version of turning undead was to shake bones and tell the zombies to f*** off back to their graves in fluent Draconic. And that said zombies tended to then explode when he did so. So that was colourful.

All of which was a good contrast to the week or so of prepping and undertaking interviewing of prospective saturday staff for the library I’ve just had. A night of mayhem was a good antidote.

Oh, and I did have time during the day to go see myr s for a few hours as well, which was also much needed by us both.

Gaming Night

After various reschedules for health and work we managed to get our pirate-themed D&D session going this evening. This is the one I play in as opposed to the one I GM.

I was a bit nervous about my tech being up to it given hiccups last time but I managed to balance the various loads across a couple of laptops and my phone and all was well.

To recap: my lizardfolk cleric of the grave had searched out civilization after his tribe was killed by undead creatures. Haunted by the sights he’d seen and the spirits that surround him, he adopted a motley crew of adventurers during an ambush in a bar. He sees them as like hatchlings that need protecting due to their lack of scales and teeth, but also as potential warriors to stem the rise of undead on the islands.

His method of ensuring that the dead do not rise again is typically lizardfolk in its pragmatism: the dead do not rise from the cooking pot. A reputation for butchering the corpses for the fallen has already begun to spread, although not necessarily in understanding of why. At the same time his soups, stews, and calamari dishes are admired for their exquisite tastes. Just be wary of the cold cuts platter.

The group were sent by one of the leaders of the port community to investigate the disappearance of one of the tribal leaders. It was an investigation that found signs of struggle leading to a bolthole and tunnels beneath the town guarded by clockwork soldiers. The group avoided these and closed in on a group of thugs led by a Knight who had trapped the mouse-folk leader. This was where the session began.

As is ever the case, combat takes a lot longer to process through than other activities in the game, but the group was successful in joining the mechanical guards present in saving the council member. Richly rewarded, they were also treated to food and drink, and advised that they would be called on to track down the remaining “Pieces of Eight” to match the one already in their possession from a previous adventure.

The Pieces were the remains of a seal that had contained a dark evil making the dead rise and darkness spread across the islands. The reason that the group had been unable to get any work was partly down to the superstitious nature of the pirates around them and partly because the Council had forbade anyone to give them work while they could be assessed for the job before them.

A day of relaxation by the docks while they waited for the Council to meet was cut short by an ambush by compatriots of the thugs they had defeated earlier. Heslik spent most of the battle either healing his companions or trading crossbow shots with an inept thug whose bolts bounced off Heslik’s tough scales. Heslik felt obliged to show him how to shoot properly in his return fire. There may have been some sarcastic comments across the battlefield: “No fleshling! Not like that! Like this! There! See? Try again, you can do it!”

The battle was won, treasure was looted, a warning left on the bodies. Time for the group to rest up.

Gaming Occurred

So yesterday I was able to escape the curse of the eternal DM and take part in a game of dungeons and dragons as a player for the first time in years. After some initial tech fiddling to run Teams privately on one of my laptops and my phone, and to link Roll20 and DnD Beyond on the other via a chromium browser it all went very smoothly in a five hour session from about 6.30

As a setting, it took place in a slightly tongue-in-cheek Pirates of the Caribbean style environment as I joined a group consisting of many people I’d never met before.

I’d been invited by the Ladies H, and had met our DM once at MCM London last year, but everyone else was an unknown; so my anxious disaster-brain fretted in the hours leading up to getting started. If you’ve ever played with a new group, you’ll know the feeling, and therefore also the relief of a friendly inclusion.

My usual name blindness means I’ve already forgotten most people’s real names, let alone their characters, but I did at least remember to take a few notes:

And I still forgot who everyone is

We shall resume the game sometime around the middle of next month.

This has been a positive thing, and I’ll thank my brain to remember it.