The DDC Game Design Theme

We had a great session today, bringing to a head the mystery of where Coal had disappeared to and what had happened to his former compatriots. Last week had brought the group to a war damaged slum, and the zombified remnants of the gang, and a wight that controlled them.

And then this week, as they thinned the waves of zombies out, the wall next to them came down revealing a roughly rebuilt Warforged Titan – a towering engine of destruction from the Last War – which had Coal patched and embedded in it as a jury-rigged power source.

And they fought among the ruins, fighting their fears for Coal, and were triumphant. The wight escaped, but they were able to rescue their companion. A huge victory, all the better for the emotional investment for everyone.

And it’s those connections I’ve been watching build, and encouraging as we go that rises to the queer experience of this set of adventures. There’s an underlying theme of the consciously built family in place of their various fractured backgrounds.

All the characters are outsiders and have bonded together in mutual support and love, but they are adventurers first and foremost. The characters original backgrounds are now being developed with new connections, and I’m enjoying weaving those into the story and hearing my players reactions.

Hearing my description of Coal being literally forcibly enfolded and assimilated into this relic of the military and wars he had fought so hard to reinvent himself away from, there were gasps around the table. There may also have been joking threats from myr s of what might happen if Coal died.

Music to my ears. Passion and determination fought fear and desperation this evening for stakes that felt important to everyone around the table. The discovered family fought the clutches of the abusive past, and won.