Unused Scenario – The Frustrated Sculptors

I published a map yesterday, based around the idea of a wintery landscape claimed by a couple of stone giants who were perhaps not the best at crafting and sculpting and so had gone looking for quiet in the wilderness to try and find inspiration. There have been some very nice comments from people, both here and on Reddit – I posted the map in r/Inkarnate – which have put a smile on my face. I’m easily pleased.

Anyway, I’ve been toying with the concept a while as a potential encounter, and while I could crowbar it into the current story arc of the DDC, it feels a bit crowded already. So, instead, to match the map from yesterday, here are the HeroForge portraits and tokens and some ideas of how the encounter could be run.

Meet Modjard the Quiet and Midjeed the Lesser, brothers from a reclusive tribe of Stone Giants who live in the Blackcap Mountains. Their people love working stone and crystals to create masterpieces that are rarely seen by the surface world, let alone the wider world. As lesser talents among their folk, Modjard and Midjeed were therefore overlooked and generally not given much attention and so they decided to risk working on the surface to see if that brought better inspirations.

Sadly, the brothers have got a long way to go – they have a certain rough talent, but they will need to work hard to hone it, and they are not patient. Their attempts to create new statues or installations tend to end up flawed, or even fall apart – and the brothers are prone to violent fits of rage in their frustrations.

When encountered then, the adventurers are most likely to be drawn to them by their cries of anger and the sounds of things breaking. Their latest statue has just collapsed all over their supplies and the brothers are blaming each other for the disaster. Modjard blames Midjeed for making the ankles too thin. Midjeed blames Modjard for being sloppy and leaving their supplies flung in a corner behind the workshop area rather than stacking them in the cave as told earlier.

When they spot the adventurers, this can then go several ways. Things could well start getting thrown, first at each other and then at these intruders. Alternatively, depending on how they’re approached, they might start asking the group’s opinion on who is to blame, and shenanigans then proceed from there. The brothers are ordinary Stone Giants – they live a simple life but other than their blind spot of blaming each other for their own shortcomings, they are otherwise quite perceptive. Who knows, they may even hold local lore that the intruders need?

A Little More Human

I’m ending up the weekend feeling a bit more rested and functional than I have in a while – I’ve even managed to have a bowel movement four days after the operation so I guess I can start acknowledging that I’m full of crap again 😉 I was starting to worry that my body was so traumatised by the whole experience that I would need to retrain myself.

The quiet worry of it all did end up giving me a headache this morning, I think it was made a bit worse by having agreed to run a one shot game this afternoon using the UnFamiliar kickstarter rules for 5th Edition Dungeons and Dragons.

I had only a vague idea of a plot, but had at least knocked up some characters guided by some prompts I’d put into the group chat yesterday.

I ended up pretty much winging it. The background has all four characters being ex-Familiars to a small number of spellcasters who had developed a spell between them to emancipate them.

Lady M played a flying squirrel who used to spy in aristocratic circles. Lady W played a Staffordshire cross that had ended up being a carer for their master in their dying days, the cub joined in with a boisterous frilled dinosaur that knew kung fu, and boy s played a fussy ex lab rat who had picked up alchemy and a few spells along the way.

Their tale involved rescuing a library researcher who had “fallen” into the delivery system and was now trapped in the stacks, locked in a cage as an unauthorised item. Shenanigans ensued.

So, an odd return to the tabletop, but the cub has expressed an interest in playing more, so who knows what will happen next…

Back to the DDC

We didn’t stream, but we did play this evening, and ran video through Discord so we could see most of our faces as video and mental states allowed. It was a gentle enough session – rounding things up from the last one as they searched the huts belonging to the Blinded Eye hags.

I dropped some plot hooks in there about Kerne’s sister, introduced them to the Winter Knight who serves Queen Mab and got them swiftly home for well deserved humour, welcome, and a thorough telling off by Tanglefinger.

So, that’s the stage set for what I’m calling Year Two of the DEC’S adventures.

Dragon Encounter

Tonight’s game was a blast, I don’t often have an excuse or a chance to bring dragons into play. Given they’re in the name of the game they’re relatively rare, and in Eberron they have a more narrative important role too, but this week was fun.

The DDC characters aren’t quite at a level of power and expertise where they can comfortably tackle an adult dragon, so talking and negotiations were the name of the game this evening. Kerne as a dragonborn sorcerer was thrown into the spotlight as effectively the only person Fellestri the Green would deign to talk to, and Lady M rose to the challenge.

It also gave me an opportunity to bring out what myr s calls “the Dom voice” and really impress on the DDC who was in charge.

Yes, we all know it’s Odif!

Story Progression

Another great session with the DDC this evening that started with sky pirates and ended with lamenting fey at a crash site. I’ve always tried to keep player agency to the fore when running games, not always successfully I’ll admit, but this week is one that rewarded the approach.

The DDC is at a level now where they are starting to be established adventurers, and are facing bigger adventures. Encounters that might have overwhelmed them now tend to merely raise pulse rates rather than induce cardiac arrests. What is especially rewarding though is that the characters are learning and evolving, and demonstrating empathy with events and creatures encountered.

As an example, they found the burned out crash site of the skyship they’ve been searching for: a blasted crater where once a proud copse of trees had stood deep in the forest.

Investigating it brought out the maddened dryads whose trees had been destroyed in the crash. A traditional adventuring encounter would have led to a pitched battle with the grieving fey. In this instance though the group refused to fight and with words and some lucky persuasion rolls were able to talk the dryads into pausing at least.

Which is when sprites appeared, and offered a deal, and we ended the session.

When the dwarven Barbarian puts his axe down and refuses to fight because “they’ve every right to be angry” you know there’s something going right with your game.