We didn’t stream, but we did play this evening, and ran video through Discord so we could see most of our faces as video and mental states allowed. It was a gentle enough session – rounding things up from the last one as they searched the huts belonging to the Blinded Eye hags.
I dropped some plot hooks in there about Kerne’s sister, introduced them to the Winter Knight who serves Queen Mab and got them swiftly home for well deserved humour, welcome, and a thorough telling off by Tanglefinger.
So, that’s the stage set for what I’m calling Year Two of the DEC’S adventures.
Tonight’s game was a blast, I don’t often have an excuse or a chance to bring dragons into play. Given they’re in the name of the game they’re relatively rare, and in Eberron they have a more narrative important role too, but this week was fun.
The DDC characters aren’t quite at a level of power and expertise where they can comfortably tackle an adult dragon, so talking and negotiations were the name of the game this evening. Kerne as a dragonborn sorcerer was thrown into the spotlight as effectively the only person Fellestri the Green would deign to talk to, and Lady M rose to the challenge.
It also gave me an opportunity to bring out what myr s calls “the Dom voice” and really impress on the DDC who was in charge.
Yes, we all know it’s Odif!
Another great session with the DDC this evening that started with sky pirates and ended with lamenting fey at a crash site. I’ve always tried to keep player agency to the fore when running games, not always successfully I’ll admit, but this week is one that rewarded the approach.
The DDC is at a level now where they are starting to be established adventurers, and are facing bigger adventures. Encounters that might have overwhelmed them now tend to merely raise pulse rates rather than induce cardiac arrests. What is especially rewarding though is that the characters are learning and evolving, and demonstrating empathy with events and creatures encountered.
As an example, they found the burned out crash site of the skyship they’ve been searching for: a blasted crater where once a proud copse of trees had stood deep in the forest.
Investigating it brought out the maddened dryads whose trees had been destroyed in the crash. A traditional adventuring encounter would have led to a pitched battle with the grieving fey. In this instance though the group refused to fight and with words and some lucky persuasion rolls were able to talk the dryads into pausing at least.
Which is when sprites appeared, and offered a deal, and we ended the session.
When the dwarven Barbarian puts his axe down and refuses to fight because “they’ve every right to be angry” you know there’s something going right with your game.