Updates, Updates

Another chunk of the Wartorn Chapter Five write-up has just gone live. Large bits of this section of the campaign are inspired by the old Temple of Elemental Evil supermodule and it’s follow-up Return to the Temple of Elemental Evil. I’ve been adapting material to the Eberron setting and adjusting the actual menaces to try and match the extremely large party of experienced adventurers currently assaulting it.

When you have seven players and their average level is higher than the original material was aimed at it leads to a number of challenges. Most published material assumes the groups will be smaller and so scale accordingly. Part of what I’ve been doing is adjusting the numbers and difficulties of encounters – or replacing them wholesale – to create a challenge that still keeps the players engaged.

To some degree the relatively easy level of some of the initial bits of this section has served to dull the paranoias of the group, so that when the rug is pulled, or encounters are tricker than expected, it grips their attention more. There’s also a deeper level of reworking going on that a couple of the players have started to notice – a recurring set of villains with unknown motivations that suit the otherworldly threats. Some have noticed the ongoing Lovecraftian nods and drawn their own conclusions. As ever, I shall enjoy listening to them panic and make up their own scenarios so that I can cherry-pick ideas…

Wartorn Updates Have Started

Rather than doing a week by week recreation, I’ve been breaking the narrative up into bite-size chunks for the new stage of the D&D campaign. They’re all under the Wartorn section of Games and Gaming, with the new material starting to appear under Chapter Five.

The rest will appear across the course of this week. In other news, I’m still healing up from hurting my back, but I seem to be getting better at a steady rate – so that’s good news too.